Dominus - Dreamcrusher Edition
Commander / EDH
SCORE: 1281 | 2951 COMMENTS | 352032 VIEWS | IN 576 FOLDERS
Do you have a wishboard made up? I don't know how much you value your life total, but Death Wish might also have a place in here.
February 8, 2014 11:30 a.m.
miracleHat says... #3
Would you consider Magus of the Library for the Library of Alexandria effect or just ramp?
February 8, 2014 12:10 p.m.
How does Mystic Remora function? It looks like a weak link to me, I've never seen somebody try to use it before.
February 8, 2014 4:37 p.m.
mowservision says... #5
Mystic Remora is nuts even just in theory. It's a one-drop and the cumulative upkeep will last a few turns, long enough to get great card advantage out of it. More powerful than Sylvan Library and Rhystic Study .
February 8, 2014 8:23 p.m.
If you are going for infinite mana, maybe Kiora's Follower ? sry for not knowing that much about EDH
February 9, 2014 3:04 p.m.
When it comes to infinite mana one of my personal favorites is Mind Grind . Granted you need BU for it and it does not shuffle back in like Blue Sun's Zenith , bit it does hit all opponents which is really nice when you have a large group. Something else worth looking into is this new combo I came across of Deadeye Navigator + Gray Merchant of Asphodel .
February 18, 2014 12:10 a.m.
Epochalyptik says... #8
@Krayhaft: I don't. If I test the wishes, I'll have to come up with a viable sideboard to support them.
@Droxium: It's debatable. I haven't tested it or seen it used, so I can't currently vouch for its viability.
@vishnarg: It's incredibly strong. Nobody will ever pay the cost, and competitive EDH is about speed. If your opponents want to make plays in the first few turns, I get a large card advantage. If they don't, I'll probably win the game shortly after winning the resource race.
@supercaptainpow: Sometimes I don't even pay the upkeep cost. The nice thing about CU costs is you can just opt to not pay them once the card has outlived its viability. Mystic Remora is a great tool for generating advantage because you can just throw it away once you get a strong enough lead.
@OpenFire: Kiora's Follower doesn't really do anything in this deck. I have very few abusable tap abilities, and the ability doesn't go infinite with anything.
@nicknac30: Mind Grind is not really applicable; neither is Gray Merchant of Asphodel . Neither one is useful outside of an infinite combo. If you examine the deck list, you'll notice all the listed win conditions are viable as support cards, so they're still usable without combos. Additionally, Mind Grind doesn't end the game outright.
February 18, 2014 1:31 a.m.
I know that it isn't good on it's own, but Helix Pinnacle seems like the very best infinite mana combo piece there is. Why fetch Blue Sun's Zenith and have to kill one at a time when you can just win? It also has shroud so it's almost unstoppable.
February 18, 2014 7:56 a.m.
Epochalyptik says... #10
@vishnarg: Helix Pinnacle isn't really a good infinite mana combo piece. You don't win immediately, and the closest you can get is EOTing all the counters if you can set off your combo at instant speed. Helix Pinnacle is also useless without an infinite mana combo.
In contrast, I can kill an entire table at once with Blue Sun's Zenith . I cast it on myself first, then draw into it or tutor it and recast it until I win.
February 18, 2014 6:32 p.m.
Oh right. I totally missed the upkeep part. Nevermind that, Helix Pinnacle is not an option.
February 18, 2014 6:59 p.m.
I take this deck for a spin every once in awhile, and it really needs better mana. I would seriously consider cutting Homeward Path (EXTREMELY niche scenario, no reason to hurt your mana for an effect that comes up like 1 in 50 competitive games), Reliquary Tower (most of the time this would help you, which is already somewhat rare, you are already going to win regardless), maybe Cavern of Souls (no creatures that you really need to resolve, though it does fix a little), and Chromatic Lantern (you don't really need it if you get a higher colored count) with 3-4 lands. I like City of Brass and pain lands, though I could see a filter or two getting in there, or maybe even Tarnished Citadel if you feel like going all in.
This is one of the few remaining flaws with the deck, it just needs to go. I've been noticing that in about 1 in 5 games I need to mull to 5-6 just to get a keepable hand. Converting a 2-4 colorless lands to colored lands could easily result in a lot of free cards, just through avoiding those mulls.
February 18, 2014 11:08 p.m.
Epochalyptik says... #13
@Blakkhand: I agree completely, and that's one of the changes I've been planning to make for a while. Unfortunately, the competitive EDH meta around me is nonexistent, so I have very few opportunities to do the playtesting necessary to find suitable replacements. I might simply add basic lands to the deck to further fuel my fetches. I sometimes find that between the Crucible of Worlds and the exploration effects, I run out of lands to find. The pain lands are tempting, but I don't know if they would hinder my ability to combo effectively. I suppose I find enough blue sources that I probably won't need to worry about it.
February 18, 2014 11:57 p.m.
mowservision says... #14
I don't know how well Tempt with Discovery would do in a competitive environment, but every time I've played it, I can get 3-4 lands in and gain massive advantage over my opponents. It's about the only useful card with tempting offer. The downside is its only a bomb if your opponents make it one. 4 mana for one land can be a devastating waste.I personally think it has a place in casual games, and that's about it. Probably only worth running if you had Cabal Coffers , or lands worth grabbing in pairs/trios.
February 27, 2014 12:58 p.m.
thataddkid says... #15
Are your ABUR duals altered? What printing are they?
February 27, 2014 4:06 p.m.
@supercaptainpow, I've cast Tempt with Discovery about 20-30 times now, with decks of varying competitiveness, and I've only seen the temptation be resisted a couple times. Many people simply come to the conclusion that their best land is going to be better than your second best land.
February 27, 2014 4:24 p.m.
I prefer Toxic Deluge over Damnation to drop them indestructible turds out ya way. Also why you no Maze of Ith ??????
March 1, 2014 4:57 p.m.
Epochalyptik says... #18
Maze of Ith is irrelevant in competitive multiplayer EDH. Combat is almost never significant, and Maze of Ith doesn't tap for mana on its own.
March 1, 2014 6:04 p.m.
I really think that Toxic Deluge is a pretty great card. Also, do you ever clean up the comments? This section is turning into something akin to a Greek epic.
March 1, 2014 6:08 p.m.
Thoughts on City of Brass and what do you usually grab with Intuition ?
March 1, 2014 11:04 p.m.
But Forbid is a near infinite lock down with Elixir of Immortality .... and with infinite mana.. oh no.
March 4, 2014 7:35 a.m.
In a 1v1 format, why not use Stroke of Genius over Blue Sun's Zenith ? or is it once the infinite mana is available, they are the same, BSZ just being re-curable?
March 6, 2014 12:46 p.m.
armando.zuffi says... #25
Hello Epochalyptik !
In this deck, what do you think about Swan Song ? I was thinking of cutting or Hinder or Glen Elendra Archmage for it .. What do you think? And what do you think best?
And what do you think of Utopia Sprawl ? I was thinking of cutting Farseek for it .. What do you think?
If possible check out my decklist:http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/527707-damia-the-queen-of-card-advantage
Your tips are always welcome :)
Epochalyptik says... #1
Casting it as a Boomerang is clearly the better option without infinite mana, but at that point it's just an overpriced bounce spell.
February 7, 2014 12:13 a.m.