Dominus - Dreamcrusher Edition
Commander / EDH
SCORE: 1281 | 2951 COMMENTS | 352032 VIEWS | IN 576 FOLDERS
There's little point not using Reliquary Tower . It's always going to be at least 'fine' and at best a potential game winner. With things like Necropotence it becomes stupid. All EDH decks should include it.
March 25, 2014 11:55 a.m.
Epochalyptik says... #3
While Reliquary Tower isn't super useful with my general, it's really strong with Consecrated Sphinx or Necropotence . The fact that it taps for colorless isn't too much of a downside considering it interacts very well with draw power, and it comes in untapped.
Between Memory Lapse and Hinder , I'm not sure. Probably Memory Lapse because it's U cheaper.
March 25, 2014 5:47 p.m.
Cool Deck, I've taken a lot of inspiration from it for my Damia. A few questions:
Your deck doesn't really run any creature removal other than a field wipe. I know you say that combat damage isn't a thing in your meta, but I also know that a lot of combos usually also rely on at least one creature (obviously there are cases where this is not true Basalt Monolith + Rings of Brighthearth for example). Do you find that sometimes a kill spell would have been more effective than a counter?
A lot of people have mentioned killing deadeye, but how does the deck go if Palinchron gets removed (I know this harder but still)?
You mentioned that you were unsure of Time Stretch as a card, have you considered using Time Warp instead? I appreciate that you only get one turn off it, however it leaves you mana free to counter better as a once off, and even without infinite mana it is easy enough to replay each turn. This might give you a fallback if your combo is removed. It would be a slow process but you could swing with things like Sphinx and Rune Scarred.
Also, what are your feelings on Reanimate ? I appreciate it may be too slow for your meta, however letting a creature get countered only to bring it back is powerful and a good way to watch an opponent burn a counterspell. Plus it runs with Boseiju and can even grab an opponents combo piece, either to stop them from reusing it or to benefit you.
March 26, 2014 12:14 a.m.
miracleHat says... #5
Instead of Time Warp , he would use Temporal Manipulation that for only he would be the turn.
March 26, 2014 12:19 a.m.
Sure, thats fair. Replace Time Warp with Temporal Manipulation for my previous argument. Also, realized a bit of a derp moment that Boseiju doesn't work with reanimate, however the rest of the point still stands. Thoughts?
March 27, 2014 7:08 p.m.
DanteSquires says... #7
Dimir Aqueduct (or any other bounce land from ravnica block) + Palinchron = infinite mana. I can understand not running all of them but not running any? They are slower but with all the extra land drop available to you in this deck you might never notice the brief drop in tempo. it's also less obviously a combo piece so it can be sorta sneaky. Unlike thinks like Mind Over Matter which people go bananas saying things like "kill it! kill it! ITS GOING TO GO NUCLEAR!"
March 27, 2014 7:17 p.m.
thataddkid says... #8
How well has Yawgmoth's Will done for you? It doesn't seem to great, especially when it is a sorcery, so you can't just recur counterspells. What do you use it for, and is it good at it's job?
March 28, 2014 1:39 a.m.
YerpyMoose says... #9
@thataddkid: Yawgmoth's Will is a late game play intended to win the game. Epoch's deck goes through mana accelerants and tutors like nobody's business, and yawg's will enables the deck to re-use all of those resources. It is an insane play.
March 28, 2014 8:04 a.m.
@DanteSquires: The bounce lands set him back a turn, set him up for terrible losses if the opponent has a Strip Mine or similar, can't be fetched with fetchlands, and, while he's got several effects that let him play extra lands, if for some reason he doesn't have one, the bounce lands lose all viability. This deck is for a heavily competitive group of people, so they're just too weak.
March 31, 2014 11:55 a.m.
Epochalyptik says... #11
@enpc: The lack of hard creature removal is sometimes a problem, but I try to counterspell the important creatures or creature-generating effects. It's not a catch-all solution, though.
The Palinchron question has been asked and answered before, but I don't expect you to dig through the wall of comments to find it. Basically, I have to do everything in my power to prevent Palinchron from being exiled. I have ways to recur it if it dies. Even if Palinchron is exiled, though, I have other combos that don't depend on it, so I transition into one of those.
I haven't actually played this deck in a while, so I haven't been able to test the available extra turn effects. Temporal Manipulation seems like the likeliest replacement for Time Stretch in most situations, but I don't know for sure.
Reanimate is one of those preference cards. I would have to test it to see whether or not I want it, but it does seem good. I hadn't strongly considered it before.
@DanteSquires: The problem with the bounce lands is that they leave me very vulnerable to LD (Strip Mine and Wasteland chief among them) and slow me down for a turn. Although they could technically get me to combo faster in that I'd need one less land to make infinite mana, the downsides aren't worth it. Besides, there's little room in the deck for them. The 3-3-9 and supporting basics are actually surprisingly necessary (even the basics, which I fetch after I have no remaining duals). And while the Exploration effects do allow me to overcome some of the disadvantage, I don't want to have to rely on them to make 1-3 cards viable.
@thataddkid: It depends on the situation. Sometimes I use Yawgmoth's Will to recur a bunch of ramp spells. Sometimes it's an end of game play to recur Tooth and Nail and finish my combo. Sometimes I use it to recur a tutor or keep counterspells online during my combo.
March 31, 2014 12:36 p.m.
armando.zuffi says... #12
Sometimes playing with the deck I had the impression that Time Stretch was not so much ... I wonder what you think about Time Stretch ? And as he evaluates your deck?
Sometimes I think of cutting it to use Leyline of Anticipation or even Ponder ... What do you think? And which do you think would be better?
Tks
March 31, 2014 7:51 p.m.
dbregman8585 says... #13
Coalition Relic could maybe replace Chromatic Lantern in that it ramps as quickly, but can charge up. If the color fixing is not an issue I think think the relic would be better.
April 11, 2014 11:35 p.m.
Epochalyptik says... #14
@armando.zuffi: Time Stretch is on the chopping block. As others have said, it's kind of a win-more card.
Leyline of Anticipation is already in the deck, and Ponder is unnecessary.
@dbregman8585: The reason for cutting Chromatic Lantern would be to add more efficient cards. Although Coalition Relic is a format staple, it doesn't really have a home here. I tested it and cut it earlier, and it doesn't fulfill the efficiency ideal.
April 12, 2014 12:18 a.m.
Mana Confluence just spoiled. A second city of brass will have to make it somewhere in this list. Perhaps cut Reliquary Tower for it?
April 12, 2014 4:48 p.m.
Epochalyptik says... #16
@vishnarg: I don't even run the original City of Brass . The mana fixing is good enough that I don't have to take the risk of using a land that could kill me if I need it to combo out.
I would also never cut Reliquary Tower for anything.
April 12, 2014 4:51 p.m.
Interesting. I thought that Reliquary Tower was a win more card. Go figure haha.
April 12, 2014 4:58 p.m.
miracleHat says... #18
At some point, would you consider swapping out Dispel for Flusterstorm ?
April 12, 2014 6:40 p.m.
I would definitely say Dispel is better in EDH, no question.
April 12, 2014 7:37 p.m.
Have you thought about capsize, for another infinite bounce combo?
April 13, 2014 11:25 a.m.
Epochalyptik says... #21
@vishnarg: Reliquary Tower is a great enabler when I get draw engines like Consecrated Sphinx or Necropotence online. It taps for mana and doesn't enter tapped, either, so it is functional as a land even when its other ability is unneeded.
@Droxium: I like Dispel ; if I were to add Flusterstorm , I'd probably swap it in for something other than Dispel .
@Ragnaroxx: Capsize was cut a while ago because it's too expensive to use reliably as a general utility card.
April 13, 2014 2:05 p.m.
DarkHamlet says... #23
Hey! I love this deck. I've been trying my own version of Damia too.
A suggest: Contamination , is a powerful mana-control card, you may sustain it with any creature to 'steal' turns from non-black opponents. Try it! ;)
April 17, 2014 5:02 p.m.
forgetremembering says... #24
the only card i have a problem with is Arbor Elf since it is a creature it can incidentally die to all kinds of things. I'd much rather take a Wild Growth which replaces itself immediately if you have an untapped land to place it on.
April 18, 2014 1:47 p.m.
Wild Growth and Utopia Sprawl are easily 2-for-1'd by opponents' Wasteland s and Strip Mine s. You could risk it in 1v1, but when there are multiple opponents the odds of getting the land killed increase exponentially, and this is a multiplayer deck.
armando.zuffi says... #1
Sometimes it seems like Reliquary Tower is not "used" in this deck, because its ability ends up being unnecessary ... What you think about it? And as it evaluates your deck?
I believe that for now my questions end here thank
March 25, 2014 9:13 a.m.