Dominus - Dreamcrusher Edition

Commander / EDH Epochalyptik

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yeaGO says... #1

if you hit copy on a deck it will stamp it but its not editable later.

January 18, 2015 1:49 p.m.

Epochalyptik says... #2

Is there a way to add a field that accepts the URL of another deck and credits it as the source or inspiration material?

January 18, 2015 2:22 p.m.

KingSorin says... #3

Lol. Replace banned Palinchron with Great Whale :). Nah it'd probably be Peregrine Drake

January 18, 2015 5:35 p.m.

TheGamer says... #4

As you know, we're both Damia players. And i have been thinking about delve in this archetype. It sure makes Snapcaster Mage and Yawgmoth's Will a lot worse. But cards fill up in the grave fast, so delve cards like Dig Through Time and Temporal Trespass cost nothing.

Whats your opinion?

January 18, 2015 7:25 p.m.

Epochalyptik says... #5

@TheGamer: While it's true that this deck does fill the yard at a fair rate, it's not quite fast enough or riskless enough to guarantee full delve payments for Dig Through Time and Temporal Trespass.

January 18, 2015 8:21 p.m.

imarockyou says... #6

I dislike some cards, why not play Dark Confidant. Or is their a fear of taking too much damage?

January 19, 2015 1:50 a.m.

erabel says... #7

imarockyou; It's probably more that it's more inefficient than Sylvan Library, Mystic Remora, or Necropotence when it comes to card draw, on top of the fact that it's removed easier than any of those.

January 19, 2015 1:55 a.m.

Epochalyptik says... #8

Dark Confidant is okay, but that's about it. There's a chance that I would lose a lot more life than I can justify, but it's also not the best at what it does.

Then again, the deck's curve has been reduced quite a bit since I last even thought about Dark Confidant.

January 19, 2015 2:13 a.m.

Indigoindigo says... #9

Do you have any other EDH-decks? This deck is impressive, it would be interresting to see your other builds if you have any.

January 20, 2015 1:53 p.m.

Not really. I have some prototype decks, but I don't publish them because I don't own them and won't be testing them.

January 20, 2015 2:26 p.m.

Indigoindigo says... #11

I'm currently fixing the ramp in my bant deck, and I'm considering something similar to the spells used here. Do you think your ramp-spells here are optimal for U/G/x in general, or is it dependent on Damias ability and work only as good in this particular build?

January 23, 2015 5:30 p.m.

The ramp package is pretty much optimized solely as ramp. There's no dependence on Damia, although the draw power does help offset the drain of explosive openers.

January 23, 2015 5:44 p.m.

Werekill says... #13

This is less of a question about the deck itself and more of a question about other deck choices: how do you feel about Tasigur, the Golden Fang as a combo deck compared to this? Or Mimeo I suppose, but Mimeo typically has a more reanimator style so it isn't as relevant in this discussion. It goes for (or at least mine does) the early-mid game reanimation for large advantage in comparison to Damia ramping into card draw.

Tasigur, on the other hand, seems like a better Oona deck. The commander itself draws the deck if you have infinite mana, making it part of the wincon. All it's missing is the ease of refilling the hand that Damia gives. I'm curious to hear your opinion on how such a deck would compare to this one.

January 24, 2015 6:26 a.m.

@Werekill: See post #94.

In my opinion, BUG functions better with Damia because it really benefits from faster openings. The more explosive your first turns are, the more you can do with your midgame. This is invaluable in combo-control because you need all the resources you can get to control the game and to set up your combo.

I guess the argument can be made that Tasigur, the Golden Fang is part of the combo once you go infinite, but there are much better ways to articulate the win than to run a subpar commander.

January 24, 2015 2:29 p.m.

Deckologist says... #15

How does this deck fair against decks like hermit Druid? Or zur? It's a great deck. I love coming back every now and then and see a funsy bug combo deck and seeing the changes you've made to it.

January 24, 2015 11:09 p.m.

imarockyou says... #16

@Epochalyptik, can u add me on skype, Joseph Yakhnin. I wanna discuss something with you. You're probably the only one who I know who can help me.

January 26, 2015 12:17 a.m.

@Emory: Zur is a 1v1 deck, and this deck is optimized for multiplayer. In general, this deck doesn't have favorable matchups against dedicated 1v1 decks because they're faster and produce better single-opponent focus.

Hermit Druid can be stopped if you're careful about the control, but it does combo faster.

January 28, 2015 7:08 p.m.

Megalomania says... #19

Just curious. Damia is a good commander but, since you're using combos that generate infinite mana, wouldn't it be easier if you just went with Oona as commander?

January 29, 2015 11:13 p.m.

I think the green is necessary for the mana ramp to get him the explosive turns he needs to combo off as quickly as possible.

January 29, 2015 11:20 p.m.

enpc says... #21

Plus Tooth and Nail fetches Palinchron / Whatever which is the only way the deck can actually generate infinite mana.

January 29, 2015 11:26 p.m.

Green is really important in EDH. The ramp is invaluable, and Tooth and Nail is a critical enabler because of how many unanswerable options you get.

January 29, 2015 11:31 p.m.

Megalomania says... #23

I see. But the only reason you really need to ramp as much is to have enough mana to cast Tooth and Nail. In a sense, it creates the need to have green in the deck.

I think my Oona deck, which was constructed using the articles you wrote as guidance, is pretty similar to your Damia deck especially in terms of how it operates and in its weakness (MLD, Blood Moon). What I did was to try and make the deck run on 4-6 lands making it faster and somewhat more resilient to MLD.

January 30, 2015 12:14 a.m.

Having Tooth and Nail > not having Tooth and Nail.

When it comes to enablers, Tooth and Nail is about the best you can get. In a clear board state, you fetch the win. In a riskier board state, you protect Tooth and Nail and grab Teferi, Mage of Zhalfir, which can't be answered. Then you find the win. Tooth and Nail doesn't create the need for green. It gives me one more way to win, and it happens to be in one of the two best colors.

Also, when you're trying to outrace three opponents, green's ramp power is invaluable.

January 30, 2015 1 a.m.

Deckologist says... #25

Couldn't agree more. I recently built a non combo bug deck (a chore in itself) and the sheer tutor power and land ramp alone wins most games

January 30, 2015 12:01 p.m.

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