x8bitGangsta says... #2
Okay a few comments. First off I like this deck. It seems like it should run pretty smooth. Second off, I suggest a comment clear lmao.
Okay now to the deck it's self. I am surprised not to see a 3rd Wurm or a 4th tusk, one of the two, I would personally take out 1 reckoner for a 3rd wurm. It is more things to bounce, but as you stated before, this would start to throw your mana curve off. was just a little bit surprised, looking at it more. I like the creature base as is for now.
I notice the three forest, nothing wrong with them. I am just surprised to see people running basics when they have room for more dual. I.E. two more sunpetals. I assume they are there for a better chance of a turn 1 dork with out paying the two?
The SB is where this deck really needs work. Cut deflection, I feel one front line is not needed, drop it for a 2nd Blind for more aggro match ups. I feel assemble is out of place here. Especially as a one of. So by cutting that and deflection you open up two spots. I would advise 2x Skullcrack for those match-ups where they abuse Thrag like you can, or they gain life in general or prevent it. I would even drop the warleader for a 3rd skullcrack.
Lets be honest game 2 or 3 you will most likely see NONE of the one ofs statistically. The SB is there to help you against certain conditions or match-ups. Giving you the advantage or helping stall theirs. I feel these changes would put you on the right step for a solid SB
March 24, 2013 8:39 p.m.
I did have skullcrack on the SB, took it out but might want it back. The main thing with skullcrack is you usually side it in for vs sphinx rev and I also have a frontline medic. But I do indeed want more frontline medics on the sideboard.
March 24, 2013 10:13 p.m.
and also yes the forests are for stupid old Arbor Elf. He's rough in a deck with reckoner but I can make it work a lot of times, even with only 23 land. A lot of times I'll do a keep with a reckoner and if I don't have the mana I have other stuff to play like smiter or Domri.
March 24, 2013 10:16 p.m.
x8bitGangsta says... #5
That was another question, how hard is the reckoner to cast in this deck? Consider the frontline MB of him? He might just do more here than reckoner and could see play a lot more.
March 24, 2013 10:27 p.m.
reckoner isn't that hard. I need 4 of him and smiter. They're my bodyguard homie entourage for vs aggro.
March 24, 2013 10:37 p.m.
x8bitGangsta says... #7
Lol, I know. I was simply offering a way he would see play seeing how you want him at least in the option to be MB against certain match-ups.
I just don't see him here as a good sideboard card here is all. To each their own mate.
March 24, 2013 11:15 p.m.
klattnazty says... #8
think that ghor clan rampager might be worth considering over the huntsmaster.
March 27, 2013 2 a.m.
Although Ghor Clan Rampager should be in this deck, it should not at the expense of cutting Huntmaster. Huntmaster was awesome enough back in the day of his prime. But now that there are Rampager an Silverheart to pump him in addition to Mayor, an now that there is the Restore Angel + Huntmaster combo, Huntmaster is even more awesome then ever an Better then Rampager.
That said, I would run Rampager, Silverheart, thragtusk in this deck as 3 ofs, by decreasing mana dorks down to 6 mana dorks,down from 8 mana dorks, an decrease 3 of the 4 ofs down to 3 ofs. When run 28 awesome creatures, you don't need 4 ofs to be consistent, because almost no matter what comes out, the other player is screwed.
Everything that is in the deck belongs in the deck, but rampager an Silverheart also belong in this deck. 4 ofs of almost everything is over rated an is newbie school of thought. You can spread a deck to thin with to many 1,2,3 ofs, but can also be to consistent, an not versatile enough with to many 4 ofs.Also 3 of is the new 4 of. What mean by that, is the reason for 4 of is to get 1 per game. But state wise in the long term a 3 of gets 1 per game. Thus you run 3 of if you want 1 per game, an 4 of if you want 3,4 of the 4 of either in your opening hand, or the first 3,4 cards you draw the first 3,4 turns of game. That is why 3 of is the new 4 of, an why that although might prefer a 4 of a particular something, its ok to only have that particular something at a 3 of, instead of a. 4 of to make room for something else that is also important.
If you add rampager an Silverheart, by decreasing down to 6 or 7 mana dorks, an by decreasing some 4 ofs down to 3 ofs, then the deck would be even more amazing then it already is.
Mike
March 27, 2013 3:25 a.m.
I generally agree with what you said and have tried very hard to jam Silverheart into this deck. I did use ghor-clan earlier but he's really more aggro, and this is a midrange deck. This deck wants to survive and keep punching turn after turn, not shoot off its load and hopefully spooge on the opponent's face with Rampager.
But as to Silverheart, I would love to add him but the question is where to cut. Garruk is a 5 drop, but I really like his card draw.
March 27, 2013 3:31 a.m.
the 4 and 4 on mana dorks I definitely need though. This deck doesn't engine unless I'm dropping turn 2 smiter and turn 4 thragtusk.
March 27, 2013 3:31 a.m.
I had a standard an modern land destruction deck, that had 7 mana dorks. It was one of the highest rated land destruction deck on the internet on sites like this site, tcg, mtg salvation, etc.
The deck absolutely had to have a mana dork on turn 1 or 2, an start destroying lands no later then turn 2,3, an drop either a acidic slime, or brutalizer exarch, or a 5,6 cmc creature that either destroyed land, or helped to do so by, on turn 4,5 or my deck was toast.
I guarantee, promise you that 7 mana dorks is enough in the mid to long term, as long as don't get extremely unlucky. But then again, even 8 to 12 mana dorks would not be enough if got that unlucky.
If you cut 1 mana dork, 1 Smiter(Reckoner is a better turn 2 drop then smiter), an 1 restore angel for to make room for 3 Silverhearts, you will still get consistent turn 2 drops of either a Reckoner or a smiter.
Playtest that change over a 100 to 1000 game sample size, an you will se that I am right.
March 27, 2013 4:09 a.m.
DawnsRayofLight says... #13
If you are running 8 mana dudes you might want to look into Gavony Township , gavony mana guys can be powerful, unbelievably.
March 28, 2013 1:53 a.m.
The deck really needs Kessig Wolf Run . If you just add one, you aren't going to have any issues with it (at least, you'd win more often because of it than be screwed by it). Naya Mid-range decks run up to 3 and they make Top 8 at huge tournaments regularly. Adding just one to this will only benefit you.
That, or Gavony Township .
March 28, 2013 5:30 p.m.
Running 3 cavern of souls, 1 kessig wolf run, 1 gavony township, 1 rogue's passage is awesome in any Naya semi aggro to mid range deck, as long as have the right mix of basic, shock, dual color mana washing lands combined with mana dorks.
March 28, 2013 5:52 p.m.
Turn 1:Mana Dork.Turn 2:Silverblade Paladin.Turn 3:Ghor Clan Rampager.Turn 4:Thragtusk, pair to Paladin.Turn 5: Rampager+4 to Thragtusk(9/9 doublestrike)use rogue's passage, to have thragtusk do 18 unblockable doublestrike damage, HG, LOL at rogue's passage.
March 28, 2013 6:12 p.m.
Ok, so you proved that, with a god-hand, your fringe-playable land has a tendency to be okay.
Still. Kessig Wolf Run is more versatile.
March 28, 2013 6:14 p.m.
And why would you need to make the Thragtusk unblockable if it were a 9/9 double-strike with trample? lol
March 28, 2013 6:15 p.m.
i've tried kessig wolf run on multiple occasions. For every 1 game it helps win it causes 3-4 games of mana issues.
March 28, 2013 8:26 p.m.
DawnsRayofLight says... #22
WAT? Kessig Wolf Run is the one card that gives my RWU flash problems, that card makes any one card you play an immediate threat. I would definitely consider it, I just suggested gavony due to your number of mana dudes and the low cost guys(1-3 drops and Huntmaster of the Fells Flip , due in part to him being a 2 for one with the wolf) that can be dropped in large enough numbers to make better use of it than Naya midrange. Kessig means Thragtusk is twice the threat, his beast token once you kill that, it goes well with Restoration Angel to go over their heads, etc. Rogue's Passage cannot quite have that same potential, there are better ways to make something unblockable anyways.
March 28, 2013 10:26 p.m.
dude I totally hear you on the Kessig Wolf Run but i literally just tried it a couple weeks ago for a few different events and it was causing more problems than it won games. My only option to jam wolf run in would be to go up to 24 land, and I really feel like I can't cut any more spell slots. I'm already pushing it big time at 23 lands in a deck with Thragtusk and Armada Wurm .
March 29, 2013 2:42 a.m.
If your mana-base is grinding to a halt because of a singleton Kessig Wolf Run every time you shuffle, cut, and draw 7, then you need to shuffle better.
There's really no reason why it should be happening other than that. Pros run builds very similar to this but with 2-3 utility lands, and they make it into Top 8 lists from huge tournaments every week. Hell, I ran 2 Wolf Runs and an Alchemist's Refuge in my RUG build two weeks ago, and I never had an issue.
srsly. Give it another shot. There's no way it's screwing you four times more often than when it helps. That's an exaggeration and I know it.
Or you could just be that unlucky.
March 29, 2013 4:08 a.m.
klattnazty says... #25
skarrg guildmage would be fun, could provide a win condition with all the beaters, but it would probably make more sense with silverhearts in here
Spazik008 says... #1
yea I've considered silverheart for this deck.... it's hard to find the slots though. The only place I could find to make room would be either the Huntmaster or Armada Wurm, and I really like blinking both of them with with resto angel. Also I'm already being super greedy with the mana curve even with dorks so I think bumping a 4 coster up to 5 might hurt. And I certianly can't change old Thraggy out for Silverheart.
So basically yea it's hard, I really want to use him and he's one of my favorite green creatures ever, I even love the art. But he just doesn't fit ):
March 24, 2013 5:47 p.m.