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Domri Rade, The Sliver Charmer

Standard RGW (Naya)

SmokeyTheFish2013


Sideboard

Enchantment (3)

Artifact (3)

Instant (4)

Sorcery (5)


Maybeboard


I was finally able to replace Garruk, Caller of Beast with Domri Rade and it went really well when I had a chance to playtest during it between rounds at last night's FNM. Magma Jets help you scry 2, and then you place the creature on top and activate Domri's plus one bringing it to your hand and also seeing your next card drawn. I will be removing one Thorncaster Sliver to make room for the last Domri I think since it will also help bring down the mana cost of the deck even a little more. Even with only 2 Thorncaster's and 2 Bow of Nylea, with scrying and drawing extra cards with Domri I can still get this combo fairly often which allows me to do board wipes with the point of damage and death touch before blockers are even declared. If you happen to have Bonescythe Sliver down you'll end up having a pretty free shot which can often be the final blow depending on how man slivers I have down or if I have any Predatory Sliver to power them up. It's overall very fast and aggressive and consistently wins around turn 5 with at least 4 or 5 slivers on the board without counting Mutavault. I'm still working on improving the sideboard but that will just have to slowly happen the more I playtest it. If I decide to eventually remove the white and put blue back in I could take advantage of more scrying instant spells in order to help drawing creatures more consistently with Domri Rade. Since I would be remvoing both Sentinel Sliver and Bonescythe Sliver, I would re-add Manaweft Sliver to keep the creature count up and also help create more mana for casting instants and playing the creatures I draw. I'd also like to note that I only use Ghor-Clan Rampager for the discard ability rather than put him on the battlefield for the higher cost, Domri Rade really helps this card along since I can draw it with him as a creature but play it as a sorcery giving a sliver that likely already has several extra abilities +4/+4 and trample for the turn as well.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

23 - 6 Rares

8 - 6 Uncommons

18 - 3 Commons

Cards 60
Avg. CMC 2.67
Tokens Emblem Domri Rade
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