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Sorcery (2)

Enchantment (2)


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Any help or advice would be greatly appreciated

This deck is supposed to deal high damage with either the smaller creatures or the horrors which will destroy anything left to destroy anything else is there to combo with all of the creatures. This deck has great synergy and no card feel's out of place

A short explanation on why I chose these cards:

Delver of Secrets  : With the high ratio of instants and sorcerys this will flip easily and start dealing a lot of damage early in the game. Serum Visions helps flip it aswell. It will bounce out when Thing in the Ice   flips but the damage will be done when it does

Monastery Swiftspear : Haste and prowess means it will deal damage fast. It will also bounce with the flip on Thing but with haste it can get back in the race and deal a bit more damage

Thing in the Ice  : The MVP of the deck, flips really fast and will deal a lot of damage before they know what hit them

Chasm Skulker : This guy wont get bounced, since he is a horror, and will grow fast thanks to draw synergy with a few of our spells

Bedlam Reveler : Combo's with both of the above, making the second bigger and not getting bounced by the first. Can be a real heavy hitter thanks to prowess

The ice breakers:

Browbeat : New addition to the deck. 5 to the face or draw 3 is pretty cool and opens up some options in the middle of the game

Lightning Bolt : Don't have to explain this one do I?

Flame Slash : Downside of being a sorcery but still 4 damage for (R) is good enough

Slip Through Space ; Draws a card making Chasm Skulker bigger and anything you want unblockable for (U) which is what we want

Distortion Strike : This really helps flip our Thing in the Ice   with the rebound and helps bypass any blockers

Serum Visions : One of the best in it's genre

Titan's Strength : Another buff for our small hitters to flip thing as well

Temur Battle Rage : Amazing combo with Thing in the Ice   using it on the last counter flipping it for double strike trample even though trample probably wont be necessary hitting for 14 damage if not buffed up

Negate : For a bit of control and protection

Vapor Snag : This ruins a lot of turns for some decks

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Date added 7 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

14 - 4 Rares

13 - 6 Uncommons

21 - 5 Commons

Cards 60
Avg. CMC 1.71
Tokens Squid 1/1 U
Folders modern fun
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