Don't Blink. Blink and You Are Dead.

Modern* Femme_Fatale

SCORE: 86 | 170 COMMENTS | 17924 VIEWS | IN 45 FOLDERS


Scott_Anderson says... #1

I'm not a big Dr. Who fan, but my kids are, and I happened to see this episode this weekend. Great premise, great execution- fun to watch!

I love love love all the altered art for the decklist too, it's so awesome. My favorite: Mystic Snake.

I don't have any comment on the deck itself, but I just wanted to let you know I love your presentation. Great job!

October 10, 2015 9:51 a.m.

tyforthevenom says... #2

Femme_Fatale how relevant is regenerate on a 6 toughness hexproof creature in thismeta?

October 10, 2015 10:31 a.m.

Femme_Fatale says... #3

As a one of, it is important against any deck that could run wraths for removal. That is all the UW control decks.

Besides, I wouldn't run that card if I had to run something. I'd run Gaea's Revenge.

October 10, 2015 4:24 p.m.

tyforthevenom says... #4

How about a Venser, Shaper Savant? Effectively counterspell but protects you from Supreme Verdict and other "can't be countered" things and can be used to mana screw your opponent

October 11, 2015 4:25 a.m. Edited.

Femme_Fatale says... #5

Tried it tyforthevenom, removed it for Wurmcoil Engine. The land thing never really occurred as that requires a very specific set-up. While I did notice the possibility of Eternal Witness + Venser, Shaper Savant + Ghostly Flicker + 6,9,12 mana available at EOT, actually getting there was difficult, and it was more effective to just swing at my opponent.

October 11, 2015 5:17 a.m.

tyforthevenom says... #6

I was thinking dropping a single snake for it though obviously it's your call

October 11, 2015 6:46 a.m.

Have you considered Drift of Phantasms yet?

Both your key cards, Eternal Witness and Ghostly Flicker, are 3-drops, so it can fetch either of them. It could also get you a Bant Charm in a pinch or just do some good old blocking when you don't need to fetch.

October 11, 2015 11:32 a.m. Edited.

Femme_Fatale says... #8

I'll consider it Triforce-Finder, but only as a 1 of. The biggest problem with it is that I need 6 mana in order to effectively use the transmute, and the coloured mana cost requirement is hefty.

October 12, 2015 8:47 p.m.

Squery12 says... #9

Not to mention you can only transmute as a sorcery, so getting something "in a pinch" isn't really possible.

October 12, 2015 11:06 p.m.

jvla24 says... #10

Your deck seems to be quite susceptible to any sort of graveyard hate like Rest in Peace or Leyline of the Void. Plus, Wurmcoil Engine can be dealt with quite easily in Modern with all of the artifact hate out there. Also, Liliana of the Veil can be a major player in any game against this build.

October 13, 2015 12:41 a.m.

Femme_Fatale says... #11

There isn't any proper artifact hate that can deal with Wurmcoil Engine, jvla24. If the opponent is siding in artifact hate, I'm happy, because that means they are diluting their game plan for just two cards. The top 5 cards that can deal with Wurmcoil Engine are, in this order:

If you notice, only one of those cards is really sideboard material, (K-mand is only occasionally sideboard material), and that is against Jund, a specific deck, which would remove their Abrupt Decays for 1 or 2 of them. Beyond that, they are spending around 3 removal spells on average to get rid of Wurmcoil Engine, and at that late in the game they won't be getting them, because they'll most likely be dropping down removal spells in response to me blinking something like an Eternal Witness.

Graveyard hate is certainly a problem, however no one really runs Rest in Peace or Leyline of the Void. I know there is one deck that runs the Void, but it is a T2 deck. Tron and merfolk run singleton Relic of Progenitus, but they are also on the down. Merfolk especially. If this deck becomes top tier (unlikely), then yes, Rest in Peace and Relic of Progenitus will definitely see more play.

October 13, 2015 2:04 a.m.

tyforthevenom says... #12

anyway i think once i finish building my cardboard eggs and slivers decks i might work on building this list

October 13, 2015 6:54 a.m.

I see, Femme_Fatale, that makes sense. As with most tutors, one skips a turn to fare better in the following ones, or has to wait until both actions can be taken at once. I can see how using 3 mana on your turn might interfere with a draw-go playstyle.

Squery12, I was referring to pinches such as a fatty like Blightsteel Colossus or part of a win-combo put on the field by the opponent. Not every pinch means that you need an instant now or die. Some are just the good old "I'll kill you next turn" type.

October 13, 2015 12:37 p.m.

Femme_Fatale says... #14

Here's a cool combo though.

Drift of Phantasms getting Eternal Witness, returning Drift of Phantasms to hand getting Ghostly Flicker. You now have an infinite transmutable effect.

October 16, 2015 6:45 a.m.

Oh. My. God. That Mulldrifter art is SICK!

October 16, 2015 9:19 p.m.

Femme_Fatale says... #16

As is pretty much everything done by Ondal the Fool, SwaggyMcSwagglepants.

October 16, 2015 10:27 p.m.

dymk says... #17

Really great build and love your upfront justifications regarding commonly suggested modern fodder. +1 for sure. Keep on rockin'!

October 17, 2015 2:28 a.m.

malfeischylde says... #18

I've been thinking about this deck, lately. I'm even going to probably draft up a version of it to try out, in the foreseeable future. I was thinking of running Glittering Wish to allow for tool-boxing my SB, too. I know that it exiles, and therefore cannot be blinked in with witness, but the SB card might have those etb effects. How do you feel about that card, and would you run it yourself under different conditions? Also, I love Knight of the Reliquary, and although it doesn't etb, I was considering running them as a 2-of for their ability to beat down, and their land tool-boxing, which allows running only one-ofs that might be more helpful, under certain conditions. Do you feel that they might add to, or detract from, a blink deck?

November 1, 2015 11:38 a.m.

Femme_Fatale says... #19

Glittering Wish doesn't really work, because the majority of sideboard cards are entirely mono-coloured. Knight of the Reliquary just dies to everything, and thus hasn't been used in modern for a very long time. I don't even have any good lands for it to tutor up so it is kinda pointless. I would prefer to have Wurmcoil Engine/Restoration Angel over it at any time of day.

November 1, 2015 1:52 p.m.

malfeischylde says... #20

Yeah, in your SB, I know. I was just asking how you felt about running a wish board with a blink deck, in general. I'm sorry, I should have been more specific. I was thinking of toolboxing a wish board to go along with the deck. I know what you mean about Knights dying to everything. It does indeed keep getting itself killed.

November 2, 2015 5:03 p.m.

Femme_Fatale says... #21

Not really worth it. Tutors in modern in general don't work very well because you want to be playing what you tutored up for at that very moment. And many times you want to do so at instant speed. Glittering Wish basically just adds 2 cmc to whatever you want to tutor up, making them hard to play when you tutor for them (especially important against aggro decks). And you can't do it in response to anything so having counterspells or removal spells in your sideboard doesn't work with it.

November 8, 2015 7:47 p.m.

malfeischylde says... #22

I saw your points when I actually playtested. I designed a slightly faster and more aggressive version of your deck to play in my meta, which I have displayed here: Modern Bant Blink ETB Abuse Deck. I'll display my rationale for the changes as soon as I have time. It tested well as I have it, now. It was a bit slow without the Noble Hierarch. Also, I never flash momentary blink back, so I'd run a third Cloudshift if I felt it was necessary. I really like how Monastery Mentor has performed, too, with all the reuse of spells. Thanks for talking me off wish, it doesn't really fit. Neither do knights. Feel free to criticize my build, if you like.

November 10, 2015 9:08 a.m.

Dude_3 says... #23

Bant Charm is simply weak, plain and simple. Paying 3 mana for the choice of Dispel, Nature's Claim that doesn't hit enchantments, or Path to Exile (basically) is underpowered at best. 90% of why those cards are good is that they are 1 mana. You can do whatever the hell you want and leave a mana open to Path an opposing Wurmcoil or Siege Rhino or whatever. For three mana just run Condemn or something, or, better: Snapcaster Mage, Jace, Vryn's Prodigy  Flip, Cryptic Command, or Vendilion Clique.

I also agree with cutting Wurmcoil Engine in favor of Thragtusk. Wurmcoil has no synergy with anything you are doing, and running it simply because it is a "good card" and "wrecks aggro when I drop it T6-8 like a boss" are not good arguments, and I would dispute how good it is versus aggro as a 6 drop that doesn't do anything when it etb's. Great, you tapped out for a Wurmcoil T6 while you are at low health. "Oh no, he played a burn spell. What a lucksack!" Thragtusk comes down a turn earlier, gains you 5 life ON ENTRANCE, immediately gets you 5 life and a 3/3 whenever you flicker, and does a far more effective job at pretty much everything that Wurmcoil does. Your argument was "I don't want to have to protect my wincon", yet with a creature base like yours you shouldn't be worrying about "protecting it". Expecting a wincon to win the game on its own is A: unreasonable with Karns and Paths and Bant Charm's (apparently) and Vapor Snag and counters running around. It won't straight up win the game when it comes down, against almost ANY strategy. Delver has bounce. Abzan has Path. Control has counters. Affinity has... consistent T3-4 wins. With that acknowledged, Thragtusk is better at pretty much everything, and it makes no sense to keep Wurmcoil Engine in the build.

TL;DR Bant Charm is weaksauce and Thragtusk is better than Wurmcoil at everything you want it to be doing.

December 8, 2015 11:39 a.m.

Femme_Fatale says... #24

Blah blah blah. Pointless argument because my experience dictates otherwise, not even going to write anything because all you have to do is read through the previous comments as to why I don't play it.

However, I will satisfy tyforthevenom's desire for a Venser, Shaper Savant by removing a Bant Charm for it.

December 9, 2015 6:26 p.m.

I_has_a_Leg says... #25

I really like the deck! might try using it.

December 17, 2015 7:45 p.m.

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