Love this deck. Great build, and I agree with all the specific choices, especially bant charm. love that card :D
+1
January 17, 2016 1:28 a.m.
tyforthevenom says... #3
How do you plan on beating Torpor Orb post board?
January 17, 2016 8:01 a.m.
tyforthevenom says... #5
It's a good sideboard card vs abZan company Kiki chord and by ricochet this
January 18, 2016 5:58 a.m.
Femme_Fatale says... #6
We do mainboard Bant Charm. But other than that, the usual counterspells. If Torpor Orb sees more play I will be forced to remove Venser, Shaper Savant for the 3rd Bant Charm.
January 18, 2016 3:07 p.m.
Femme_Fatale says... #8
If you blink him the tokens die, making him pointless.
February 22, 2016 1:52 p.m.
tyforthevenom says... #9
According to scg over the weekend it's all one action and there is no time for state based actions to kill them which is why when an Eldrazi Displacer hit the opposing Master of Waves all hell broke loose with 13 tokens on the board 9 with summoning sickness or in lamens terms "all the displacer did was piss him off"
February 22, 2016 1:59 p.m. Edited.
Femme_Fatale says... #11
This deck is certainly not budget anymore. It NEEDS Ancestral Vision.
April 4, 2016 1:30 p.m.
Rubythroat says... #12
How about Trostani's Summoner as a win-con? It is far more synergistic than Wurmcoil but comes down (at least) a turn later. I'm making a similar deck and would like to hear an experienced opinion.
May 7, 2016 1:18 p.m.
Femme_Fatale says... #13
Too expensive. 7 mana is a lot more than 6 for a control deck in modern. Wurmcoil Engine is also used because you simply can't kill it properly. The lifelink means you come back from aggro decks (which is what modern is right now, pure aggro) and the deathtouch on the token means it can trade with any creature. You cannot properly block a Wurmcoil Engine, and it is the bane of aggro and midrange decks everywhere. However, a Trostani's Summoner falls simply to an x/5. And you won't be able to properly utilize her since she is in the range of every removal spell except Abrupt Decay. Getting her down does not mean you've stabilized against numerous decks as they simply can overrun her. But they can't overrun a Wurmcoil Engine because of its lifegain.
May 7, 2016 4:47 p.m.
Femme_Fatale says... #15
No space for it PlainsAngels. It's a good card, but inferior to my current choices.
May 26, 2016 5:38 p.m.
PlainsAngels says... #16
I like your list, and used the frame of it to come up with my own version. I have been getting a lot of people saying that ghostly flicker is too slow for modern, with the replacement being more cloudshift type cards. What is your experience with Ghostly Flicker? Obviously its powerful, but do you ever run into problems with it?
May 26, 2016 11:34 p.m.
Femme_Fatale says... #17
I don't know. Right now modern is all aggro and control doesn't work very well when it has to face against infect, affinity, rdw and zoo all at once. I'm surprised that these Nahiri lists are even popping up, but then, you are mainly focusing on Bolt, Path and Helix to get the job done.
Basically, any deck relying on counterspells doesn't get anywhere. You could probably remove the blue portion of this deck for something red or black or more green for better value, since it is hard removal that gets you places.
That being said, Ghostly Flicker + Eternal Witness is the combo you want to be using, as it allows you to constantly re-use the same removal spell you have over and over again.
Anyways, I don't play anything but my The O-Ring Effect deck anymore. I might brew here and there, but there's nothing really better than that right now.
May 27, 2016 5:52 a.m.
What about Wall of Resurgence? It can give you a rather scary body if you keep targeting the same land over and over, as well as giving 3 power and 9 total toughness on first cast.
I know that you said no to Ghostway, but what are your thoughts on Eerie Interlude? It's a bit more specific in what you're exiling, and prevents a Supreme Verdict from resetting your board position to the dark ages. To reiterate what others have said, relying ENTIRELY on counterspells to win the game will see a lot of victories, sure, but you'll get Yamcha'd by anything that can't be countered (or weenies).
I would also like to suggest Spell Shrivel. Unlike Dissipate, it doesn't weigh down your mana pool, and the payoff of four is hard to meet.
Finally, if decide to run Wall of Resurgence, Lumbering Falls can ensure that the body stays protected.
June 11, 2016 2:18 p.m.
Femme_Fatale says... #19
Wraths aren't used in modern DarkStarStorm. You may encounter decks that run one of them or a couple in the sideboard, but they certainly aren't used against a control deck. Eternal Witness is currently my go-to method of recovering from a wrath, and Wurmcoil Engine resolves issues nicely.
Eerie Interlude doesn't solve the issues I have with Ghostway. I can't use it in response to a spell to counter or remove something, which is the purpose of this blink deck.
Spell Shrivel will never be used in modern. We have Mana Leak.
Wall of Resurgence is really gimmicky. 3 mana makes it a little too much, and I can't afford to have my lands get removed. Lumbering Falls does not make it a card to use.
June 15, 2016 3:38 p.m.
Supreme Verdict IS used in modern; your meta must be much different than mine. Wall of Resurgence is gimmicky yes, but your opponent is also much more likely to remove the wall than the land. I find Spell Shrivel to be useful vs. Storm or anything featuring Snapcaster Mage.
Overall I appreciate how you ask for advice and consider the possibilities of the advice before responding (sarcasm).
Femme_Fatale says... #1
Okay folks! Twin and Summer Bloom are banned, so sideboard's Spellskite went for Negate!
I REALLY want to stress that this deck is in a VERY good position right now!
January 16, 2016 5:09 a.m.