Doomsday has arrived. Tokens fill the plane, but there destruction is your demise. How do you combat this? You don't, you simply watch your plane crumble around you.
Doomsday plays no favorites... Goblins, Devils, Vampire Knights, Thopters, Warriors, and Human Clerics fill the plane as an army of one, determined to demolish anything in their way.
This Deck is a brew I came up with as my friends first standard deck. It takes all the weaknesses of tokens and turns them into the strength of this deck. Zulaport, Devil Tokens, and Impact Tremors means that as we enter we hurt you, and as we die we hurt you possibly doubling up on that damage as well.So Languish, Virulent Plague us PLEASE, it will still allow us to deal damage.
Win-Cons
Chandra, Flamecaller: she's Chandra, not only does she help should we have our madness cards like
Fiery Temper
or Gisa's Bidding in hand with her 0 or enough Devils tokens or just tokens and Zulaport Cutthroat to -X her for lethal damage but she makes 2 3/1 elementals for a +1 so that can do extra damage with impact tremors. For the best combo you have 3 Devil Tokens, Chandra, ZPCT, Impact Tremors, and a Westvale Abbey
with 5 extra mana (Which is likely the case if Chandra has been played).
STEP 1: +1 Chandra for 2 tokens tap 5 to sac 3 Devils and the 2 Elementals dealing 5 damage from ZPTC (who also gains you 5 life), 3 Damage from Devils, 3 Damage from Impact Tremors (2 from Chandra's Tokens and 1 from Ormendahl), and giving you a 9/7 Ormendahl, Profane Prince
that is indestructible, with haste, Lifelink, and flying.
STEP 2: Assuming they have no flyers to block you swing and deal 9 and gain 9 so in 1 turn you successfully deal 20 damage and gain 14 life while keeping you ZPCT, Chandra, Tremors and getting out the OPP.
Westvale Abbey
:As mentioned above
Zulaport Cuttthroat: the death of our tokens becomes a good thing so should we have just 2 out and they languish 6 tokens and ZPCT then the take 7 and we gain 7. Don't let us have out 2 ZPCT instead of just 1... Then that would be -16 for them and +16 for us.
Impact Tremors: Being able to deal damage on impact with the plane is awesome. A dragon fodders value is now immense. Chandra's +1, even better (Is that possible)! A Goblin Dark-Dwellers now becomes a 5 mana 4/4 that brings 2 tokens and deals 2 damage with it which is just INSANE!!!! Don't let us get out 2 Impact Tremors at the same time because then the ability stacks.
This is meant to be a fun yet competitive standard deck for him on a decent budget. The deck has its weaknesses but you have to be pretty precise to stop it. Any advice would be great on how to fix up the deck and especially the sideboard.