Currently looking for any advice or tips! I set out to make a Doran deck that would go against what people may normally build him for. Most decks I see are toughness matters decks and some tribal treefolk builds. I wanted to make a deck that could use Doran as the beat down win-condition but still function if he got removed and was not able to be re-cast efficiently. Going the enchantress route gave me both a way to make Doran a major threat and at the same time fix this color pairings big weakness, that that being card draw and synergy outside of just stax / hatebears. I find that with this deck you take your opponents off their guard, starting the game by revealing you are going to be enchantment based, making them start to worry about 1-hit K.O's from Doran. If Doran is removed too often, pile those enchantments onto a mana dork or enchantress and continue where your commander left off. Along with this Voltron style deck we have the added value engine that an enchantress package gives us. Hopefully we dive deep into our deck and draw cards for each enchantment played, and hopefully get an Angel or two for our troubles as well. Like I said, I wanna try and make the commander that inspired me to take up this format in the first place the best. Any help is appreciated!

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Casual

96% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

55 - 0 Rares

15 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.23
Tokens Angel 4/4 W, Faerie Rogue 1/1 B, Zombie Army 0/0 B
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