Sideboard

Creature (4)

Enchantment (8)


Maybeboard

Creature (1)

Artifact (1)


First Infinite Mill Combo:

T1: Play an Island and a Hedron Crab.

T2: Play a Plains and a Ruin Ghost

T3: Play another Plains (or Island) and play Retreat to Coralhelm .

T4: Activate Ruin Ghost, and target the Plains used to activate it. When the Plains returns into play, the opponent mills three because of Hedron Crab, and you can untap Ruin Ghost because of Retreat to Coralhelm . Repeat as many times as desired.

Second Infinite Mill Combo:

Helm of Obedience + Rest in Peace . Pay 1 for the X cost of Helm of Obedience , and then because nothing hits the graveyard thanks to Rest in Peace, a creature never hits the grave and they mill their entire deck.

Because Helm of Obedience costs 4, and then you need 1 to activate, you will need a Tithe for this combo to go off on turn 4. Otherwise it's a turn 5 combo.

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These are the win cons I'd like to build a deck around, with an enchantment control shell. That being said, I know that there are better ways of hiting this combo, and better cards that could be used, so suggestions are greatly appreciated!

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Date added 9 years
Last updated 9 years
Key combos
Legality

This deck is Casual legal.

Rarity (main - side)

3 - 0 Mythic Rares

25 - 12 Rares

16 - 0 Uncommons

Cards 60
Avg. CMC 2.33
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