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Double Strike Protection From a Colour

Standard* Aggro Enchantment GW (Selesnya) Humans

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Sideboard

Instant (4)

Sorcery (4)


Maybeboard

Instant (4)


A problem with this deck is that it is possible to draw way to many non creatures and not be able to play anything because all spells are focused on casting them on creatures as well creature destruction can potentially knock off 5 or so cards assuming 4 enchantments on one creature this is why there are 12 answers to creature destruction ( Alpha Authority ,Brave the Elements, Gods Willing). When I say buffs in this description I mean any enchantment aura or instant or sorcery that will give +1/+1 counters but any way here is how an optimal game should work

turn one = Elvish Mysticturn two = Fabled Hero (he can only be cast turn one if you drew a Temple Garden as your first card)turn three = Phytoburst + Giant Growth + Gods Willing cast on Fabled Hero to hit for 24 at life or Ethereal Armour + Ethereal Armour + Gods Willing to hit for 20 ( you can see there are many combinations of auras and pump cards that can result in a turn three win.) (Assuming all creatures on the field are of one colour he cant be blocked and you have one mana in reserve to possibly cast Gods Willing or Brave the Elements in reaction to creature destruction of a different colour)

a similar win can happen one or two turns later turn later with the combination of Phalanx Leader and Fencing Ace( the +1/+1 counters from Phalanx Leader on Fencing Ace will hit for 2 to life because of double strike ) and in a situation with enough buffs drawing Fencing Ace or Phalanx Leader as your only creature can result in a turn three or 4 win as well (Fencing Ace + Phytoburst + Phytoburst+ Gods Willing) there are many many possibilities for turn 3 to 5 wins :)

Slaughterhorn is in there because if one of my eight double strike cards are bloodrushed he hits for 6 to the life ( he does not trigger heroic) and if I dont draw any of the 12 creatures I would like to draw I can still play him and cast enchantments on him and wait for a better card

switching the Giant Growth and Phytoburst out for Forced Adaptation and Ethereal Armour I think for most games is a better idea because it gives you the ability to hit hard multiple times with a strong card while using Giant Growth and Phyto Burst if you dont finish off your opponent by the time you are top decking you could potentially have just a 3/3 Phalanx Leader on the board

Going against things like Ratchet Bomb or Supreme Verdict, Giant Growth and Phytoburst would be better because you would lose less cards in the event of a board whipper going off

ANY ADVICE is .... WELCOME

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Rares

24 - 0 Uncommons

12 - 8 Commons

Cards 60
Avg. CMC 1.78
Folders Theros Standard
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