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Double trouble with Vorel

Commander / EDH* GU (Simic)

Emagstar


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First attempt at a Vorel deck. Looking to be fun rather than super competetive.

The deck can go infinite in a number of ways:

Astral Cornucopia + Freed from the Real + Kiora's Follower : Infinte mana of any colour.

Gyre Sage + Staff of Domination : If Gyre Sage has 5 or more +1/+1 counters on it, this gives infinite green mana and hence you can tap or untap any creatures and draw cards as many times as you like with the Staff of Domination .

Kiora's Follower + Sol Ring + Thousand-Year Elixir Infinite colourless mana. You can replace Sol Ring with any mana source that gives two or more mana on tap. If Kiora's Follower has Illusionist's Bracers equiped, then you can get infinite mana of any colour by untapping two lands with the follower.

The most obvious win condition of this deck is to make a huge creature and hit the opponent in the face with it. You just need to get one +1/+1 counter on it, and given enough time it will be massive. Rogue's Passage helps with avoiding those pesky blockers.

Darksteel Reactor will win the game in four turns with just it, Vorel and a forest and island. This can be accelerated by untapping Vorel multiple times a turn. Having your win con be indestructible is nice as well.

Sage of Hours doesn't necessarily win you the game, but if you take four or five turns in a row and haven't won yet, something's gone wrong. Lighthouse Chronologist is good for similar reasons, although it doesn't benefit as much from the exponential nature of Vorel.

card:Triskellion/ Triskelavus allow you to turn +1/+1 counters into direct damage which is often useful. Triskelavus requires mana to produce it's damage however, but this is offset as it can also form part of our last win con, which is...

...Tokens! Chasm Skulker , Hangarback Walker , Mycoloth , Animation Module ; you have lots of ways to turn +1/+1 counters into hordes of stuff. How are they going to block all of them?

The deck also has some cards that aren't exactly game winning by themselves, but work well together:

Animation Module + Champion of Lambholt : Make as many 1/1s as you have the mana for, and pump your Champion of Lambholt up at the same time, so your opponents can't block your swarm of robots. A good use for all that infinite mana.

Crucible of Worlds + Strip Mine : A rage inducing combo if you get it early, but since the deck doesn't really tutor, most of the time you won't. If you're feeling nice, or don't have an infinite mana combo, you might want more lands; once you get a fetch land, you can start sucking them out of the deck. If you're feeling too fancy for your own good, you can even Strip Mine your own lands for double mana, or for the ETB effect on Halimar Depths .

Kiora's Follower is so strong here. A prime target for Progenitor Mimic and especially Freed from the Real . Apart from multiple triggers on mana sources or your commander, a card like Lux Cannon is so much more scary when you can destroy multiple permanents per turn.

Seedborn Muse and to a lesser extent, Murkfiend Liege . The more times you get to tap your commander, the more insane things are going to get (which is good). With the muse, you can also use Alchemist's Refuge to simulate Prophet of Kruphix , popping your creatures in at the end of your opponents' turns.

+1/+1 counter distributors are important; you want each creature to have a least one, so it can be a potential threat once Vorel gets to work. It's also useful for Experiment Kraj , and to get counters back onto Sage of Hours after he's just been purged of the all, so you can start recharging. We have quite a few distributors: Master Biomancer , Novijen, Heart of Progress , Zameck Guildmage and the grafters Plaxcaster Frogling and Sporeback Troll (both are another reason to keep +1/+1 counters on everything; it makes them pretty difficult to kill). We also have Experiment Kraj , Spike Feeder and the king of distributors, Forgotten Ancient which can add counters to cards already in play.

Since quite a lot of our win conditions/combos use artifacts, we run Academy Ruins to try and rescue them if we somehow misplace them and they end up in the graveyard. For a similar reason, we run Tezzeret the Seeker to tutor key artifacts and also to untap stuff like Astral Cornucopia .

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Date added 7 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

42 - 0 Rares

21 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 2.94
Tokens 2/2 C Artifact Creature Spawn, Beast 3/3 G, Bird 2/2 U, Boar 2/2 G, Frog Lizard 3/3 G, Saproling 1/1 G, Snake 1/1 G, Squid 1/1 U, Thopter 1/1 C
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