Thank you for your suggestion Eiyros, Withstand Death is against cards like Wrath of God, but i have to look at the newer expansions anyway.
December 13, 2016 1:59 a.m.
alextom1988 says... #5
I have a similar deck and find it is vulnerable to flying unless I play Spidersilk Armor but that isn't modern. So I recommend something with reach, like the Aquastrand Spider in your maybe board or some instants to give reach like: Aim High, Snare the Skies, Shape the Sands or Vines of the Recluse.
December 14, 2016 7:49 a.m.
Thank you for your suggestion alextom1988, you are right.
December 14, 2016 7:58 a.m.
I love hydras, and pretty much anything else that involves +1/+1 counters. I think its an interesting concept you have here, focusing on growing your creatures. However, I do think your ramp is a little slow. By the time you get to playing hydras at a decent level of power, while running no removal, aggressive decks will have a field day on your life total.
Setup cards like Hardened Scales will help immensely. It may seem like it sets you back a turn, but it is definitely worth the investment. Entering the battlefield early game, your hydras are going to be very weak. Say you play primordial hydra as a 1/1 on T2. T3 it will be a 2/2. T4 it will be 4/4 (assuming it survives), T5, it becomes 8/8. T6, it becomes 16/16 and finally gains trample. With hardened scales, T3 it will enter as a 2/2. T4, it becomes 5/5, T5 it becomes 11/11, gaining trample one turn earlier, and T6 it becomes 23/23. This is just calculated using its own ability. It can be even better using cards like Simic Initiate. T1: Hardened Scales, T2: Llanowar RebornSimic initiate (2 counters instead of 1), T3: Primordial hydra (enters with 2 counters instead of one) -> graft one counter from simic initiate, which will become 2 on primordial hydra. Graft 1 from llanowar reborn, and you have your 6/6 Primordial hydra on turn 3. Turn 4 he's swinging 13/13 trample. This is what proper setup will do for you.
Asceticism is very slow to protect your creatures, even in a mana ramp deck. It will often cost you a full turn to play it, and if you don't draw into your mana ramp, you're not likely to play it at all, in favor of one of your hydras. Consider Inspiring Call. It will protect your creatures and net you a few cards. If you don't like inspiring call, how about more lightning greaves instead?
Here are some more creatures that will help your speed in the early game that go well with hardened scales and Winding Constrictor
Managorger Hydra,Avatar of the Resolute (not a hydra, but t3 he can be a 9/8 trample reach if you play your cards right, and that, IMO is too good to turn down),Protean Hydra,
I would also definitely suggest these cards.Llanowar Reborn,Hardened Scales,Winding Constrictor,Oran-Rief, the Vastwood,Simic Initiate,Aquastrand SpiderAvatar of the Resolute
I would remove Hall of the Bandit Lord in favor of llanowar reborn or oran-rief, rather than adding them in in addition, simply because you don't want to have too many tap lands slowing your pace.
Good luck, and I hope my suggestions helped!
January 14, 2017 5:47 a.m.
seshiro_of_the_orochi says... #8
What a petty that you have nothing but rouge's passage to get Scute Mob connecting ;)
January 18, 2017 2:43 a.m.
The new Blossoming Defense from Aether revolt might be a better version of Vines of Vastwood because you don't have to pay the kicker and still get a boost.
January 21, 2017 12:31 p.m.
Izu_Korasu says... #10
Winding Constrictor may also be a solid addition from aether revolt.
January 25, 2017 2:59 p.m.
Thank you guys, i'm going to test Blossoming Defense, it's a good card, Winding Constrictor it's good, but i usually double my counters, if i pur that card in my mana ramp will probaly suffer from it.
January 26, 2017 1:51 a.m.
Spider Umbra could be a thing in case of your dealing with some boardwipes like Damnation or Wrath of God.
March 9, 2017 7:02 a.m.
Np, I run hydras myself (Hydras, headchoping all day long), but GW because of Phytohydra, the most fun hydra out there imo :) Regarding your deck I would also cut Solidarity of Heroes because your hydras are doing the same job by themselfes. In my opinion it does't really matter if there are 20 or 40 counters, all above 10 is already enormously fat.
March 9, 2017 7:42 a.m.
Yeah i know that, but Solidarity of Heroes speeds up my deck, i mean my deck is like all in, riscky, one turn less could be the key to win. Solidarity is like +100 hp on an already fast car, i need that to be faster at 0-60mph.
March 9, 2017 7:57 a.m.
Lightning Greaves stops you from targeting your own hydras with say Solidarity of Heroes. try Swiftfoot Boots, it's better if you need to target your own creatures
March 16, 2017 8:57 a.m.
Comicaz, thank you for your suggestion, yeah i know about that, but the 1 mana for equip sometime means 1 turn later, and in my deck 1 turn means alot, like having a 4/4 unable to attack, and a 12/12 attacking hydra.
March 16, 2017 9:12 a.m.
TheNight77 i used to run that card, but i replaced it with Feed the Clan, you can read comments from #20 to #26 to know why i replaced it.
May 18, 2017 5:54 a.m.
I would say maybe add some ramp spells like Rampant Growth instead of Essence Harvest?
RedGriffin42 says... #1
Very nice! +1 from me! I have a similar deck if you want to check it out. Large Double Double
September 11, 2016 10:37 a.m.