That's more "tactical" (bad word choice in mtg!) question. Mainly Vapor Snag is of course againts opponent's creatures. Would YOU play a card in your deck that is only for returning your own creatures? Not at all. Unsummon would be a dead draw compared to Vapor Snag. My point was more like.. 1 life doesn't matter if you're in upper hand.
Noticed another thing.. Why not Gitaxian Probes in? Double benefit. I run 4 of them just because of that..
February 20, 2012 4:41 p.m.
swamp_water says... #3
I ussually don't mainboard Vapor Snag because I like the deck to have it's own synergy. For example, normally I don't have any Mana Leaks in my blue decks but did here because of the control aspect.
I don't run the SOM lands because in my opinion the M12 lands are better. SOM lands are best in turn 1 & 2. M12 lands are best in turn 2+. Some people prefer the early game start but I hate drawing one on turn 3.
Also I'll run the Isolated Chapels before Drowned Catacombs because this deck has a lower number of Plains and could use the White Mana boost.
I forgot about Gitaxian Probes. I'll add those to the sideboard.
February 20, 2012 4:54 p.m.
swamp_water says... #4
@jstache93 Thanks re: Venser, the Sojourner. I didn't have him originally but since it's evolved into more control he fit better and better.
February 20, 2012 4:57 p.m.
XDavideus23 says... #5
@swamp_water - I hate to split hairs, but you do realize that you can play Scars duals through turn three, right?
February 20, 2012 5:57 p.m.
swamp_water says... #6
Lol yes I do realize that. I meant without waiting a turn for it to untap. That's all.
February 20, 2012 6:01 p.m.
Jamaican Endermon says... #7
It's a good deck, but a bit too combo-based for my liking. If you get your Drogskol Reavers before the Call to the Kindred and Drogskol Captain then it just doesn't work. A spirit deck's main good trait is their flexibility, and using combos doesn't work well. Also, people are saying to use Geist of Saint Traft because it will work well, end of. It hits like a titan, and on turn 3 no less. A combo-deck just isn't the best way to work a spirit deck. Huma sacrifice is a much better way ton do combos.
February 20, 2012 7:26 p.m.
i dont think it does clamyd. itll get you two cards.
February 21, 2012 11:45 a.m.
Double strike. It does damage twice, so you get 4 cards.
February 21, 2012 11:48 a.m.
if you're going for control, Burden of Guilt is a decent sb card instead of Lingering Souls, since you dont have the black mana for it.
February 21, 2012 11:48 a.m.
Burden of Guilt is really only playable in limited.
February 21, 2012 11:54 a.m.
swamp_water says... #13
Curiosity on Drogskol Reaver does do 4 cards as you get 2 draws for the life gain that happened on each strike and 2 draws for Curiosity that happened on each strike.
@jstache93 I removed Saving Grasp for a similar reason.
February 21, 2012 11:59 a.m.
I believe this deck has a good concept. Many great ideas here too.
I have tried the Call of the Kindred combo here. I also used Mitotic Manipulation to ramp mana to get a Reaver (or just to put another into play, or Image, or Captain.... or.. anything else))
Since you run so many multiples (Reaver, Captain, Images, all the Geists and Niblis as well as Kindred and Oblivion Rings), you're pretty much guaranteed something out.
I also suggest 2x Sun Titan. perhaps for sideboard. If you run into a Day of Judgment or any other removal type deck, it is the answer... especially with Venser ;) you have many CMC 3s here that could be brought back.
February 21, 2012 5:40 p.m.
wildstallion says... #15
Idk about 4 Faith's Shield main deck...maybe -2 and Phyrexian Metamorph +2...also +1 island and -1 Drogskol Reaverthis will run much smoother...i love that your tribal spirits will work off of Call
February 22, 2012 2:30 a.m.
I definitely like this deck and am a huge fan of tribal decks. After running this thing through the play tester about a dozen times I noticed that the land base seems to be a little off. I would consider adding Seachrome Coast. Or do -2 islands -1 Plains -1 Drogskol reaver +4 Seachrome Coast. Otherwise, very nice deck.
+1
February 22, 2012 6:02 a.m.
Freakonature00 says... #17
You might want to consider Time Reversal as a 1 or 2-off in the MD to shuffle back the Drogskol Reaver(s) that ended up as a dead draw/card in the early game cause you're bound to draw it before the combo hits off.
But that's like wasting 1-2 slots just for that. You'd probably be better off holding the dead cards till you can hardcast them though. Just a random thought.
Anyway, love the idea. Very interested to get this deck into the competitive field.
February 22, 2012 6:28 a.m.
Valentine35 says... #18
i see a lot of people against Midnight Haunting compared to Lingering Souls, in my opinion Midnight Haunting is 100x better, for one reason only...Its an instant, that basically gives you 2 creatures with flash. I dont know if anyone has noticed that Lingering Souls is only a sorcery. plus without the flashback your free to add more cards to your sideboard to take out the dual lands. i found Spirit Mantle on a geist works wonders and its waaaay cheaper than Angelic Destiny.
February 22, 2012 6:53 a.m.
wildstallion says... #19
Spirit Mantle is kinda boss, and it fits the theme perfectly...plus Midnight Haunting @ EoT seems really good in this deck...i agree sorcery speed isn't right for this deck.
February 22, 2012 12:20 p.m.
swamp_water says... #20
I like Midnight Haunting but I'm not sure what to replace with it. Any ideas?
February 22, 2012 12:41 p.m.
+1, this seems like a solid deck. The only card I would suggest is Ponder, because in my opinion it should be in any deck with blue.
February 22, 2012 2:24 p.m.
id say if you dont like the swamp in your deck for Lingering Souls still having Midnight Haunting is great for the soul reason its an instant i agree with valentine35 although i am a fan of where the deck is going this is actually pretty similar to a pro tour deck
February 24, 2012 3:18 a.m.
wildstallion says... #23
I notice your not playing Vapor Snag I have one question for you. How do you plan on stopping Inkmoth Nexus?
February 24, 2012 3:24 a.m.
@wildstallion: Being as all his creatures have flying (except Saint Traft), I would guess....... Blocking.
February 24, 2012 6:06 p.m.
"Secondary plan is to Tap and control your opponents as often as possible with Niblis of the Urn, Niblis of the Breath and Dungeon Geists."
It's going to be hard to tap anything with Niblis of the Breath if they aren't in the deck.
:p
jstache93 says... #1
If you're using it on your own creatures, why Vapor Snag instead of Unsummon?
February 20, 2012 4:34 p.m.