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Doubly Lucky Charms

Commander / EDH*

KalamityKaleb


This deck is a common deck to be perfectly honest. I've seen a few people play it, but not quite the way i have it. Most people throw in some good other things. NO! Not this deck. This deck plays all 45 charms and it's proud of it. The deck's goal is to play your charms as much as possible and to get the most charms out of each time you play a charm. That is why, besides two fixing/ramp sources, the rest of the non-charm cards are all double or returning charm cards. Charmbreaker Devils gets your charms back, Hive mind casts your charms for each player playing, swarm intelligence and primal amulet and cloven casting, etc. all double your charms. Maze's end is a lame way to finish a game if you want too. But the real challenge is: How many charms can you cast in one game of commander? My record is 86, seems like a lot, but not when you have the right cards out!

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

11 - 0 Rares

39 - 0 Uncommons

34 - 0 Commons

Cards 100
Avg. CMC 2.79
Tokens Construct */* C, Copy Clone, Insect 1/1 G, Knight 2/2 W w/ Vigilance, Saproling 1/1 G, Warrior 1/1 W
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