Avaricious Tutelage

Casual* Last_Raven17

SCORE: 33 | 38 COMMENTS | 3589 VIEWS | IN 5 FOLDERS


Last_Raven17 says... #2

Mongol Yeah, the bridges are quite pricy, but key to the deck. The Dragon's ability to draw two cards plays nicely with Tutelage and the lower mana curve combined with wanting to keep a small hand size means I have fuel for the Vortex. The God of Storms also plays nicely with both enchantments can help our typically lone dragon out with extra damage or the extra card draw when a land is on top means more tutelage and fuel for the vortex. I love how this deck takes advantage of what I normally see as disadvantage in a blue deck, especially an Izzet deck; it also makes cards like Ideas Unbound have no drawback or its normal drawback can actually can be helpful. The only issue is my deck is fragile, so it is a glass cannon.

September 26, 2015 10:19 p.m.

steveoowns says... #3

a thought perhaps not a good one but a thought: how about Shattered Perception? Seems a great way to abuse tuteledge

September 28, 2015 3:30 a.m.

steveoowns says... #4

also probably not the best idea but Counterbalance is a counter you might be able to use with lantern

September 28, 2015 3:41 a.m.

Nef says... #5

This deck is sweet!

September 28, 2015 7:29 a.m.

Last_Raven17 says... #6

Nef It is definitely a sweet feeling having the bridge and orb out. The only issue I have is that sometimes it can be a slow painful death for my opponents if they remove my dragon; then again I play test until a win con is reached; I figure people will coincide if they don't have artifact hate.

steveoowns Perception is like Whispering Madness, so I know it works well. The issue is if I'm only drawing two-three cards, Ideas Unbound would be more ideal as it lets me keep all my previous cards and costs one less mana for three cards not one or two. But it does have flashback which could played around with, instead of playing it could be a shreddable card that I then casts when I have like hand full of lands and going for mill not burn.

Counterbalance is what I need, an enchantment that lets me counter spells but the issue with it that I have lots of 1 mana spells, some three, some four and few five. I fear that it would be limited in what it could do but I'll play around with it. It could prevent burn cards like Goblin Grenade or Lighting Bolt. What scares me is cards like Vandalblast.

I am going to try to playtesting with Goblin Welder and Darksteel Forge.

September 28, 2015 5:39 p.m.

steveoowns says... #7

Vandalblasts cmc is 1 though it doesn't matter if it is cast by overload, because converted doesn't factor in additional or alternate costs. It is limited but I wouldn't say it's too limited to at least test

September 28, 2015 9:17 p.m.

Last_Raven17 says... #8

Hmmm, I forgot that overload did not affect CMC when casting; Counterbalance might actually be a justifiable addition to the deck.

September 28, 2015 9:33 p.m.

steveoowns says... #9

idk if it would be better or worse than Declaration of Naught but it's worth consideration a lot of artifact/enchantment removal is 2 cmc though and then Counterbalance wouldn't be as good, but there are so many different 2 drops that Declaration of Naught would require you to know which specific one your opponent is using. You could run Gitaxian Probe or a Thoughtseize like card to look at your opponent's hand if you use a discard spell you can get the first out of your way and know which they're running but probe lets you draw 1

September 28, 2015 11:06 p.m.

steveoowns says... #10

you could also use Elite Arcanist or Isochron Scepter and any sort of counterspell but it is also a 2 card combo and slightly mana intensive, but it would also let you play with cards outside your color wheel which could be a thing

September 28, 2015 11:21 p.m.

Last_Raven17 says... #11

oh yeah, totally forgot about imprint. I could sideboard the scepter and use like rune snag or negate.

September 29, 2015 1:48 a.m.

steveoowns says... #12

I'd use Izzet Charm over Rune Snag but that's just me

September 29, 2015 5:45 a.m.

Last_Raven17 says... #13

I already had them in there; I like it because I can burn with it or draw cards with it, though they get discarded but if it's to trigger Tutelage it is fine. So, even if I don't counter I can use it. Another nice thing about the Scepters is I can use them Surgical Extraction, use codex or bell to throw a card into the graveyard and then remove all copies. I cannot believe I had forgotten about Imprint, I was looking for ways to pay from the graveyard. Nice catch.

September 29, 2015 2:28 p.m.

Mastertoa says... #14

something i would recommend as a 2 of is Pyxis of Pandemonium. its great as a way to deal with emrakul, and can even be Ghoulcaller's Bell 5-8. i too have developed a lantern control list, though mine is on somewhat of a budget. i would also recommend the Ghost Quarter + Darksteel Citadel combo. together they fix your mana, as well as Ghost Quarter dealing with tron. I run 2 of each. Plus, as most of the important cards are colorless, not tapping for red or blue isn't a huge problem. I would love if you would take a look at my budget list. here it is so, you have a 6/6?....shame it can't attack ; )

September 29, 2015 10:58 p.m.

Mastertoa says... #15

also, +1 from me

September 29, 2015 10:59 p.m.

Allimand says... #16

64 cards is just too many. Gotta cut to 60 to keep consistency as much as possible. and it looks like its lacking a bit of removal. you need to put in at least bolt, because if you don't and they stick something good, you have no way to deal with it

July 1, 2017 11:51 p.m.

Last_Raven17 says... #17

Allimand: I know 60 is preferred, but I am still debating what to remove. The previous version of the deck had more emphasis on burn and it was not as consistent as I would have liked. With the bridges out, more often than not, removal is not as needed. Also, instants are not as viable as I try to empty my hand between turns, so I would prefer something like Flame Slash that deals more damage. I'm still testing out ideas and trying new cards.

July 2, 2017 6:28 a.m.

Allimand says... #18

If you dont have ensnaring bridge turn 3 you die. Without interaction, you have no way to stop someone from running you over.

July 2, 2017 8:52 p.m.

Last_Raven17 says... #19

I cannot deny that you have a point, normally I would run counters and burn in a UR deck, the thing is, I am taking a chance, and doing something weird. I've been taken down to 1 life and still secured a victory. Granted, I'm not a competition player, this is something we do for fun and we try to make weird decks.

July 2, 2017 9:12 p.m.

LordPrism67 says... #20

Sweet deck. Love the flavor.

July 4, 2017 12:51 a.m.

cmsrDPM says... #21

Maybe Forgotten Creation instead of Avaricious Dragon. Really cool though.

July 4, 2017 10:10 a.m.

Last_Raven17 says... #22

LordPrism67: Thanks, I've been working on this deck on and off for a while.

cmsrDPM: While not a bad card, my aim is to not have cards in my hand during my opponent's turn, so during my upkeep, I should not have a card in my hand. The Dragon empties my hand and lets me draw an additional card, providing an additional trigger for mill and enabling the bridges to prevent combat. If I were not using the bridges, that would be an excellent card, especially with Teferi's Puzzle Box out.

July 4, 2017 10:22 a.m.

Mannu_1978 says... #23

It's cool, but you need a way to remove Kozilek or Emrakul if played by opponent.

Maybe Surgical Extraction? at least in sideboard.

July 4, 2017 11:03 a.m.

Last_Raven17 says... #24

Mannu_1978: You are not wrong, I have considered the option. Still debating sideboard options.

July 4, 2017 12:13 p.m.

bricek10 says... #25

what about Jace's Archivist ?

July 5, 2017 2:15 p.m.

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