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A deck centered around the Maze's End Win condition. The entirety of this deck is about fetching the 10 guildgates as fast as possible using the many fetch and draw mechanics in this deck.

Starting with the obvious:

Maze's End allows me to fetch a specific guildgate each turn for three mana and bounce the card back to my hand and play it again for the next turn

Gatecreeper Vine Works the same as the Maze's End Just trades of the bounce for 1 less mana and a defence

Into the Wilds allows me to top deck a land and play it without compromising the 1 land per turn rule

Urban Evolution Draw power and allows me to play a second land

Kiora, the Crashing Wave Again allows me to play a second land and also provides me with a damage nullify.

The rest of the deck is mostly damage nullify with the likes of Fog, Defend the Hearth and Riot controll

Finally we have the other 'Win' conditions these include the Crackling Perimeter and Assemble the Legion which can have two effect either as a win con or as defense.

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Revision 5 See all

(8 years ago)

+1 Assemble the Legion maybe
Date added 9 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 0 Mythic Rares

7 - 0 Rares

12 - 0 Uncommons

36 - 0 Commons

Cards 60
Avg. CMC 3.06
Tokens Emblem Kiora, the Crashing Wave, Kraken 9/9 U
Folders decks i want to play, Decks to build
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