An Azami control-beatdown deck that came a really long way from the initial pile.

The deck is a wizards tribal deck designed around abusing card draw triggers and has two paths to victory: the more difficult, mill, and one that's actually easier, through good ol' damage.

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WIZARDS get good with Naru Meha, Naban, Docent of Perfection  , Sage of Fables and Stonybrook Banneret. Galecaster Colossus serves as repeatable removal. And all of these wizards go nuts drawing with Azazami.

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DRAW spells are still wanted though, and some worth mentioning are Blue Sun's Zenith, Distant Melody and Gadwick, the Wizened. Dictate of Kruphix lets everyone have extra draw, which may help with the mill plan.

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MILL is usually achieved by drawing a whole lotta cards with enchantments like Jace's Erasure, Psychic Corrosion and Sphinx's Tutelage on board. Trepanation Blade and Psychic Spiral also come in handy, and the latter helps you not mill yourself alongside Learn from the Past.

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BEATDOWN is also an option, though. There are several large creatures in the deck, and some that have the potential to get large. Sturmgeist grows with each card you draw, Psychosis Crawler also damages all foes with every card drawn, and do be afraid of anything equipped with the Diviner's Wand. Two leviathans also swim around these waters. And Docent of Perfection   is a beater in itself, but also makes all your wizards into threats, and then makes some more wizards with every spell cast.

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CASTING SPELLS is also a potent subtheme here. Talrand and Murmurng Mystic make flying tokens, Lunar Mystic draws extra cards, and both Baral and Jace's Sanctum make them cheaper and grant a boon. Archaeomancer and Mystic Sanctuary are here to help reuse an important spell, usually before you shuffle the rest of them back into your library.

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Among spells, there are COUNTERS. Most interesting ones here are Mindbreak Trap, Insidious Will and Arcane Denial, but there's more of them among Azami's scrolls. One particulary special one is actually an enchantment: Declaration of Naught may make your opponent's eyebrows frown, until you name their commander with it.

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REMOVAL consists mostly of hand-returns, including mass ones like AEtherize and Wash Out, but there's also some exile in Curse of the Swine or Reality Shift.

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There's also a little LOCK in here, made by two cards: Archetype of Imagination and Stormtide Leviathan. It can protect you as you either kill them by force or need a breathe while milling them out.

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And finally, there's some SPECIAL TECHNIQUES. Archmage Ascension eventually becomes an excellent tutor. Caged Sun pumps your creatures while causing a whole flood of mana. Dramatic Reversal untaps all wizards for more drawing power. Leyline of Anticipation kicks the deck into draw-go mode. And Walking Atlas is a really interesting ramp option – you usually either discard excess lands from pretty sizeable hands, or hoard them there while having no-hand-size effects online. The Atlas can put those lands onto the 'field in a quite astonishing pace for a mono blue build.

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So here we are, in the sea of drawn cards, among the value and salty air. It's not a completely cutthroat Azami build and it definitely could be much more menacing, but is really fun the way it is – and I'm not planning on changing that.

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Date added 10 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

30 - 0 Rares

25 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.48
Tokens Bird 1/1 W, Bird Illusion 1/1 U, Boar 2/2 G, Copy Clone, Drake 2/2 U, Human Wizard 1/1 U, Kraken 8/8 U, Manifest 2/2 C, Merfolk 1/1 U, Morph 2/2 C
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