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Draw Go Flash - Magic Aids

Modern

JamesR404v2


Sideboard


Maybeboard


I've made a "draw go" deck which is filled with Instants and Flash creatures. Mainly it's a control deck where I can decide on my plays based on what the opponent does in their turn. In the end don't really have any creatures, even though I found plenty to consider.

For win conditions I have White Sun's Zenith and Psychic Spiral.

Mystical Teachings enables me to find virtually any card in the deck.

To ramp I play both 3x Pyramid of the Pantheon and 3x Calciform Pools which I think will work surprisingly well in a deck that can keep it's mana open.

Research/Development changes this deck into a 75 card deck, by simply adding cards from the sideboard into the deck as the game progresses.

Some obvious gaps in the deck to observers can be missing cards such as 4x Cryptic Command, 4x Snapcaster Mage & 4x Spell Queller. I find these hard choices, but I'm thinking the deck has enough flexibility and still needs to have sufficient turn 1 and turn 2 plays...

Spell Queller as a lone creature feels to bad, it's a lone target for the enemy's removal spells and I actually don't want to spend my counters on protecting a Spell Queller.

I'm thinking that it has more than sufficient cards against both aggro Supreme Verdict,Pulse of the Fields, Settle the Wreckage and combo decks Negate,Spell Burst.

Control may be the more difficult match up. There it will likely be about successfully resolving either Teferi, Mage of Zhalfir or Sphinx's Revelation.

I'd appreciate your opinions, I won't have time for proxying and playtesting - so I am thinking strongly of buying the missing cards, but it would be a shame to buy the whole thing and discover I am missing a critical piece :) Am curious what you guys & girls think of this! :)

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Revision 6 See all

(6 years ago)

-1 Counterbore side
+1 Spell Swindle side
Date added 6 years
Last updated 6 years
Splash colors BRG
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 1 Mythic Rares

24 - 10 Rares

15 - 4 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.32
Tokens Cat 2/2 W, Elemental 3/1 R, Treasure
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