Mainboard:
Alchemist's Refuge- Super sweet late game land. Cards like Thragtusk,
Entreat the Angels
, supreme veridct, and Angel of Serenity are all really sweet at instant speed.
Angel of Serenity- Huge part of the deck that combos well with the other creatures in the mainboard. Looping Angel of Serenitys is hard to beat.
Azorius Charm- Usually use the draw against control to dig deeper and the bounce mode against creature based decks to delay long enough for Thragtusk or a planeswalker to come down.
Cyclonic Rift- Can be decent early on by bouncing any permanent, a turn 5 or 6 overload is pretty good, but it gets better the longer the game goes on.
Detention Sphere- Spot removal of the deck. Exile is the best way to deal with single threats.
Dissipate- Hard counter when needed
Entreat the Angels
- Sometimes this card can steal games. however its not consistent so it is best served as an alternate win condition.
Farseek- Best card in the deck, fixes and accelerates land drops.
Garruk, Primal Hunter- One of the three planeswalkers in the deck. Always a threat, makes a body, draws you cards in a pinch, and the ultimate just seems silly.
Jace, Architect of Thought- The most important of the three planeswalkers, he slows down aggro creature-based decks, gives you a lot of card advantage, and the ultimate is amazing.
Snapcaster Mage- Fb Supreme Verdict, Sphinx's Revelation, Dissipate, or one of the other spells.
Sphinx's Revelation- Draws you a bunch of cards and gains you a bunch of life. Easily go from one card in hand to 7 or 8 eot.
Supreme Verdict- Board wipe against aggro or midrange mostly.
Tamiyo, the Moon Sage- The third planeswalker, ultimate is nasty, does a good job protecting herself, and can draw you cards if needed.
Thragtusk- The backbone of the deck. Hard to deal with, gains you life, instant threat, and with Angel of Serenity it's insane.
Sideboard:
Centaur Healer
- To bring in against aggro decks.
Dispel- To bring in against other control decks to help cast sphinx's revleation mostly.
Pithing Needle- To bring in against planeswalkers or in the mirror(with the black) for
Nephalia Drownyard
.
Sigarda, Host of Herons- To bring in against other control decks, mostly the ones that don't use.
Terminus- To bring in against aggro decks mostly.
Tree of Redemption
- To bring in against aggro.