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Draw to Kill. Infinite Niv-Mizzet

Modern

SpaceDuck64


So this is a deck I came up with a year or two ago. Pretty much the same but has had some changes. The main win mechanic is the combo of Curiosity + Niv-Mizzet, the Firemind . This deck is fun, but people start to hate it real quick. Syncopate or Cancel for preventing my opponent from reaching their win conditions or to keep them from crippling mine. Also decided to throw in Street Spasm to cripple my opponents field if it works, still a good counter measure. Think Twice and Divination to help with the infinite combo and also to aid in obtaining the cards required to win. Archaeomancer + Deadeye Navigator work well to allow me to reuse spells. I could use Snapcaster Mage, but he's on the pricey side. Laboratory Maniac is there to act as a fail safe if i would deck out before burning my opponent(s). Guard Gomazoa replaced Fog Bank , because Guard can deal damage, although not really needed, but can be slightly useful. Goblin Electromancer and Guttersnipe help my spells cost less and deal damage every time I draw a card. Note this deck only works best in 1v1, it seems to have issues winning consistently in multi-player.

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Date added 10 years
Last updated 3 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

8 - 0 Rares

12 - 0 Uncommons

18 - 0 Commons

Cards 60
Avg. CMC 3.03
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