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The boys in blue have finally come for you! They're breaking down the door and coming in with guns drawn!

...Or is it just a bad dream?

The plan is to go aggressive with either Phantasmal Bear or Frost Walker. Is that enough creatures for an aggro deck? Well, not really, but if we can slow our opponent down as much as possible while continuing to pile on more bodies, it might feel like it.

Our Noble is Orb of Dreams. If we play it early enough, it can hurt our opponent's manabase and make blocking exceedingly difficult, especially if we keep bouncing creatures. It's no accident that bounce effects are exceptional tempo plays, and we don't care about the card disadvantage because despite running 20 Islands this is not a control deck.

That said, we are running Ninja of the Deep Hours to keep the gas coming and a couple Force Spikes. Sometimes you just need countermagic, though we're hoping its a tempo blowout too at casting cost . You have the right to remain silent!

Speaking of Ninjas, Mistblade Shinobi is the real all-star. The more we bounce, the less they can block, the more we bounce and draw!

What if we can't set up that cycle, though? Wingcrafter raises our count of useful turn 1 plays and also enables our Ninjas, Frost Walkers, and Phantasmal Bears very nicely when we just can't manage to keep the field clear.

Cloud of Faeries is "free" power and also it works very with our Ninjas, if not quite as well as Wingcrafter.

In that same vein, Snap is critical. We want to bounce their stuff and play out our hand fast before they can recover, and that's just what Snap does best. Turn 3 Snap into Orb of Dreams is a rough time for our opponent if we have any power on the field!

Skyline Cascade also plays nicely with Orb of Dreams but we really only want to play it on turn 4 or later so we're only running a couple.

The remainder of the deck is the bounce and beats that make it all work: Vapor Snag, AEther Adept, and Man-o'-War.

It's very tempting to run High Tide in an attempt to combo out with Cloud of Faeries or Snap and get Phantasmal Bear and Orb of Dreams down on turn 2, but in testing thus far its usually a dead card instead of a blowout. There may be an alternate version of the deck that runs High Tide with Inundate as the Noble, possibly also with Peregrine Drake.

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Date added 7 years
Last updated 4 years
Legality

This deck is Noble legal.

Rarity (main - side)

1 - 0 Rares

4 - 0 Uncommons

45 - 0 Commons

Cards 61
Avg. CMC 1.98
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