Sideboard


Although the idea of throwing Siege Modification on a Consulate Dreadnought has been done, this deck makes one key improvement by running Open the Armory. That doubles my opportunity to automate a dreadnought and seize a turn 4 victory. Another card that helps is running one Gryff's Boon. Open the armory will let me search for it and I can play it from my graveyard if it ends up there.

A lighter budget version of this deck could see the Needle Spires replaced with Stone Quarry, Gideon, Ally of Zendikar replaced with Fleetwheel Cruiser, and Heart of Kiran replaced with Aethersphere Harvester.

In play testing at FNM this deck has worked pretty well (5-1). Typically I win the first game and then my opponent sideboards in a lot of creature and artifact hate to try and stop me. To counter this there is additional room for improvement in the sideboard. Suggestions are welcome and thanks for checking it out!

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 0 Mythic Rares

17 - 5 Rares

21 - 2 Uncommons

4 - 8 Commons

Cards 60
Avg. CMC 2.57
Tokens Emblem Gideon, Ally of Zendikar, Energy Reserve, Knight Ally 2/2 W, Ragavan
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