A jank deck I built around the old legendary Dromar, the Banisher. The idea is to consistently bounce everything on the field except for Dromar, denying your opponent the right to play creatures and letting you get all of your sweet, juicy ETBs again and again. Still a work in progress, so all suggestions are greatly appreciated!

Stats-wise, Dromar, the Banisher is a 6-mana 6/6 flyer, so a commander damage win isn't entirely out of the question. The important part of Dromar, however, is the second part, which triggers when Dromar deals combat damage to an opponent. You have the option to pay , which has you choose a color and return all creatures of that color to their owner's hands. This includes both your opponent's creatures and your creatures, is limited to one color, and bounces Dromar if you pick white, blue, or black. However, there are, of course, ways to abuse this. How I'm doing it in this deck is by using mass color change to make a repeatable Evacuation (hey, that's in the deck too.)
There are three main color changers in this deck: Painter's Servant, Shifting Sky, and Sway of Illusion. Sway of Illusion, of course, will only last one turn unless you use Isochron Scepter, but you'll usually end up using something else with this fun little stick. More on that later. The deck has ways to tutor either Painter's Servant and Shifting Sky into your hand dependent on your mood and/or what tutors you have in your hand. I'll add more detail on those in a later section. Now, you may be asking, "Wouldn't these creatures bounce Dromar to your hand as well?"
The answer to the above question has many answers, among them Vanishing, Ersatz Gnomes and Otherworldly Journey. This deck either saves Dromar by phasing him out, doing a slow blink or messing with his colors. First, Dromar can be phased out between triggering his ability and his ability resolving and he'll pop back in on your next turn without you having to pay six mana. Phasing him out is done by Vanishing and Robe of Stars and pretty much anything else in the deck that has the word "phase" printed on it. Second, he can be slow blinked at the same time and he'll pop back in at the end of your turn. Slow blinks are characterized by anything that exiles a creature and returns it to the battlefield at end of turn rather than immediately. These include Disorder in the Court, Otherworldly Journey and Eerie Interlude. A fun thing about some of these is that you can trigger some of your creatures' ETB effects without having to cast them again. Eerie Interlude will let you pick what you don't want back in your hand, and Disorder in the Court can be used in the same way, but gives you even more stupid card advantage with Clue tokens and can even be used for politics ("I won't bounce your commander if you don't hit me next turn," etc.) Finally, a couple cards can override your color changers and make Dromar intangible to its own effect. These include the Wisps (Aphotic Wisps etc.) and one of my favorites, Ersatz Gnomes. A cool little thing about Gnomes is that Dromar will stay colorless indefinitely if you use its first ability when you cast Dromar. Also, that art is just awesome.
Isochron Scepter is a fun little card in this deck that's not necessary to the strategy but will benefit it quite a bit. There are a couple of ways to use it, but the three main types of cards you'll want to imprint are cards that save Dromar like the Wisps or Otherworldly Journey, Sway of Illusion for a DIY Painter's Servant, or removal. It can also be tutored by pretty much anything that can tutor Painter's Servant. Speaking of tutors...
This deck runs waaay more tutors than I usually run in a deck because this deck needs some certain cards to work correctly. I'll break down what you'll want to tutor for each one: Moon-Blessed Cleric: Any of the enchantments in the deck, depending on what you need. (If you don't have a color changer, take Shifting Sky.) Spellseeker: Pretty much whatever you want, Sway of Illusion if you need it. I mainly included it to bounce for the ETB. Tribute Mage: Either Painter's Servant or Isochron Scepter. Trophy Mage: Ersatz Gnomes. Enlightened Tutor: There are a lot of targets for this as it can pretty much tutor any important combo piece. Tutor whatever you need. Fabricate: Either Painter's Servant, Robe of Stars or Ersatz Gnomes. Idyllic Tutor: See Moon-Blessed Cleric. I'm pretty sure that's all of them...
This deck is particularly heavy on mana rocks because, since Dromar is not letting anyone play any creatures, you might as well play more than your opponent. Also, it doesn't hurt to get out Dromar on turn 4 or 5. None of these really need any explanation.
Esper is a color combination in Magic: The Gathering that plays your opponent's boards more than your own. Black and white's removal and blue's counterspells make for a pretty scary combination. This deck runs counterspells like Rewind because you'll need as much mana as you can get and these spells are basically free. Damn is probably one of the best removal spells ever printed, as it is both a 2-mana removal spell with no restrictions and a Wrath of God. Dakkon, Shadow Slayer is another Modern Horizons 2 gem that can act as 3-mana sorcery-speed creature exile if you need an answer on your third land drop, but can also sift through a fair amount of your deck.
This section is pretty short because it's also pretty obvious. Your opponents will see a 6/6 dragon that doesn't let them play creatures and will throw some Paths at it. We can't have people trying to play the game here. I'm not using Lightning Greaves or Whispersilk Cloak because I can't do anything about Dromar bouncing itself in that case.
Esper isn't just the color combination with some of the best interaction; it also has some of the best ETB effects. I'm running some soul sisters like Soul Warden, card draw like Mulldrifter, plain value like Solemn Simulacrum, and more. Mnemonic Wall and Archaeomancer work with your Reality Ripple effects to make more impractical versions of other cards (Vanishing) just like 5-minute crafts. (I know that Enigma Sphinx doesn't have an ETB effect, but we're bouncing it, not blinking it, so I'm counting Cascade as an ETB effect. Fight me.)
These are all pretty self explanatory. Dromar's Cavern has Dromar in its name so that's an auto-include. Hall of Heliod's Generosity saves Vanishing and Shifting Sky from removal. Suck it, Nature's Claim. Reliquary Tower gives you an infinite hand size so you don't have to discard Massacre Wurm. Rogue's Passage makes it easier for Dromar to get through. The rest is just your typical Esper mana base. Well, typing this up took way too long. I hope it helped you out if you're planning on playing this deck or making your own version. Leave suggestions if you have them, and please consider giving a +1 out of pity for all the time I wasted making this description. I'll check ya later, I gotta go deprive my friends of the right to play creatures.

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95% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

28 - 0 Rares

29 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 2.78
Tokens Clue
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