Jyuasnteisn, thanks for the suggestions. Unflinching Courage is the same as Armadillo Cloak which has proven great in my deck. I will definitely pick one up. And I was just thinking about Become Immense today. I think it has a place in the deck.
June 14, 2015 3:11 a.m.
Damping Matrix will shut down your equipment btw. "Equip" is an activated ability.
June 14, 2015 11:30 a.m.
Ghosthunter39, thanks for the suggestions. I know Damping Matrix does shut down my equipments and regeneration for a couple of my creatures, but it also stops alot of infinite combo shenanigans. Plus, I enjoy the look on everyone's face when I cast it in a multiplayer games, lol.
June 14, 2015 1:46 p.m.
As you seem to be running a lot of auras to pump up dromoka, maybe Daybreak Coronet?
June 15, 2015 5:47 p.m.
Jimmy_Chinchila says... #9
Gavony Township and Oran-Rief, the Vastwood are lands that pump. Mutagenic Growth is cheap, Phytoburst is powerful, and Vines of Vastwood plays offense and defense as needed. Mirari's Wake is great to ramp and pump. Frontier Siege can ramp and Citadel Siege can pump. Anafenza, Kin-Tree Spirit adds easy bolster. Brave the Elements can protect key players or allow you to alpha strike. Explore is good ramp. Voice of Resurgence is good defense. Eladamri's Call is good tutor in these colors.
June 15, 2015 6:44 p.m.
Jimmy_Chinchila thanks for all the suggestions. A few were a bit out of my budget, but I really like Phytoburst, Vines of Vastwood and Explore for this deck.
June 15, 2015 9:44 p.m.
SirFowler maybe $3-$4 per card, unless its so awesome I can't live without it, then maybe $7-$8.
June 19, 2015 2:58 p.m.
Gidgetimer says... #14
A lot of your spells labled "ramp" simply don't. Searching for cards and putting them into your hand is not ramp even though it ensures you hit your land drops. Some good ramp:
June 19, 2015 3:10 p.m.
Gidgetimer, yes, I do realize that most of my Ramp spells aren't that great. This deck is made of cards from an older collection that doesn't include several blocks currently in Modern. That's why I am farming for suggestions because I simply do not know what's out there.
As for the smaller mana tapping creatures, I had several in the deck, but I took them out because generally I want Dromoka, the Eternal to be Bolstering herself to deal out more Commander damage rather than a little mana dork.
I will be looking into picking up a few of your suggestions though, so thanks.
June 19, 2015 3:20 p.m.
Tacticsninja16782 says... #16
Boundless Realms Fastbond Kodama's Reach Tithe Explore Explorationjust a couple good ramp cards, as for creature buffing,Cathars' Crusade Champion of Lambholt Bow of Nylea
June 19, 2015 4:07 p.m.
ninjaman16782, thanks for the suggestions.
Exploration is definitely on my list.
June 19, 2015 5:33 p.m.
Lose the enchant lands, all they do is make your lands a target for Strip Mine and the like. I just had to do the same thing in my Prime Speaker Zegana EDH deck.
Also, anytime you can swap out a card that puts a land in your hand for a card that puts a land on the battlefield, do it. Try Cultivate, Kodama's Reach, Rampant Growth, and Ranger's Path. Also, mana dorks are a good way to ramp, Elvish Mystic, Llanowar Elves, or even Llanowar Mentor. Finally, never underestimate Sol Ring, Mana Vault or Basalt Monolith.
June 20, 2015 4:57 p.m.
Oh and if you want some ultimate mana dorks, let me introduce you to Karametra's Acolyte
June 20, 2015 5:05 p.m.
One last comment, I swear. I would take another look at your mana base. If you're not hitting the Green as fast as you need, you may just need more Green producing lands. Only 1/3 of your spells require white, but you have half your mana producing lands making white.
Next, since your WC is commander damage, why not play to that theme with the rest of your creatures. The ones you have now are all killer in their own right, but since you are going for an alt-win why not play for synergy? I would take out just about any non-dragons and replace them with dragon or dragon-mechanic creatures.
Allosaurus Rider, Silvos, Rogue Elemental and Thicket Elemental don't play to your WC and could be replaced with dragons. Aven Mindcensor might be worth keeping if the metagame includes a lot of tutors or fetches but is bound to draw hate immediately, especially from any blue or black players. Fangren Firstborn, frankly your commander does this better if this is a dragon. Rhox doesn't play to your WC and Thorn Elemental is almost strictly better anyway. Sandsteppe Mastodon bolstering 2 each turn is better than 5 once, put a dragon here.
Good choices might be Dragonscale General (not a dragon, I know but the bolster is worth it), Alabaster Dragon, Destructor Dragon, Enduring Scalelord, Herdchaser Dragon. Jugan, the Rising Star, Shieldhide Dragon, Wardscale Dragon, Yosei, the Morning Star, or Foe-Razer Regent
June 20, 2015 5:40 p.m.
CanicusX, thanks for the comments and suggestions, I appreciate it.
As far as mana dorks are concerned, I had a few in the deck but took them out because I found myself in situation where I would rather have Dromoka, the Eternal bolstering herself rather than a little mana dork. But I do know that I need better ramp spells that actually put land onto the field as you and others have pointed out.
With regards to the other creatures, I completely agree, more dragons makes more sense, so I made some adjustments with the cards I had on hand.
Thanks, again!
Dromar39 says... #2
Sol Ring would definitely help with speed. Beast Within can help with problems. Shield of the Oversoul would be a good enchantment for your general. All I can think of atm.
June 14, 2015 1:03 a.m.