We cannot get out. We cannot get out. They have taken the bridge and Second Hall...we cannot get out. The end comes soon. We hear drums, drums in the deep. They are coming.
Book of Mazarbul "The Fellowship of the Ring" J. R. R. Tolkien
Red deck wins, Goblins, Aggro. As clichéd as a MTG deck can get. But this one is mine.
Not much to say here... play land, play goblin, attack with goblin, win.
Foundry Street Denizen, Frenzied Goblin, Goblin Arsonist, Goblin Glory Chaser, and Goblin Wardriver are all your suicidal little guys, toss them into the fray and start hacking away. Krenkos Comand gives you double Goblin tokens
Goblin Fireslinger and Rummaging Goblin are a bit more conservative, and can be used for their effects
Krenko, Mob Boss and Goblin Rabblemaster are your Chief Goblins, and once their out the pressure is really on your opponents
Fervor and Mass Hysteria make Goblins go fast
Burst Lightning, Shock, and Goblin Grenade add burn/ minor removal
Dangerous Wager and Wild Guess can give some card advantage
Only 20 Mountain's right now, may increase it later. Have yet to decide if I want to add any non basic lands as red deck wins is pretty powerful for cheap and I don't want the deck to dominate the other decks I have in my meta.
Check out my Casual Meta Decks!
Just a Note, I make the majority of my decks with casual play in mind within my own playgroup. These decks are intended to be balanced within my own meta and fairly budget conscious, which may be why some obvious cards are excluded