DSK - Dimir Control

Standard EastsideRock

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warthog177 says... #1

There have been some control decks running tower. mainly decks like travis woo's jeskai flash deck. It is a really cool card to see it work.

October 15, 2016 11:32 p.m.

NinjaGunung says... #2

Speaking of that, Ive seen Jeskai control on deck tech. Can give me the link to see travis woo decklist?

October 15, 2016 11:55 p.m.

warthog177 says... #3

https://www.youtube.com/watch?v=_wdh1JyhFR8 it's a pretty awesome looking deck.

October 16, 2016 12:21 a.m.

NinjaGunung says... #4

Looks interesting..

October 16, 2016 12:44 a.m.

NinjaGunung says... #5

Any idea on Fevered Visions on control deck?

October 16, 2016 2:59 a.m.

NinjaGunung says... #6

Guys, here the list that we all been waiting for : http://magic.wizards.com/en/events/coverage/ptkld/round-14-feature-match-rich-hoaen-vs-shota-yasooka-2016-10-15

October 16, 2016 3:21 a.m.

EastsideRock says... #7

Go Shota, BOLAS is with you!

October 16, 2016 10:51 a.m.

DarkAngel367 says... #8

Whoop! Whoop! Go Grixis Go! We Got First!

October 16, 2016 11:17 p.m.

EastsideRock says... #9

YEZZIR!!! BOLAS popped the champagne last night and is hungover this morning!

After seeing the first bigger picture of the meta, I will likely be making a few changes;
MAINBOARD
1. -Insidious Will +Summary Dismissal: Turns out that mode 2 and 3 almost never come up and there are still quite a lot of cast triggers to counter so Dimissal is miles better
2. -Live Fast +some counterspell (Ceremonious or Void Shatter): Live fast was often the first card to be sided out, especially VS aggro decks. Now that we know for sure that there are lot of cards we never want to hit the board, especially non-creature artifacts like Aetherworks, but also opposing Fatcasters, we better just have access to more countermagic
3. Possibly -Ruinous Path, +another counterspell: PWs were much absent! Which is obviously an exaggeration I know I know there was like 16 Gideons in the top 8, but they are way less central than anticipated...no Nissas, no Chandras....so we likely would profit more from an extra counterspell instead of Ruinous.

October 17, 2016 12:09 p.m.

NinjaGunung says... #10

how is summary dismissal functions? I dont understand that till now :p

October 17, 2016 12:35 p.m.

EastsideRock says... #11

haha no worries my eager-control-rekt padawan!

Basically when an opponent casts for example Emrakul, the Promised End, there is a triggered ability put on the stack on top of the Emrakul spell. This ability will resolve before (and independently) of the Emrakul body. Therefore, even if you counter Emrakul with let's say Void Shatter, the triggered ability (in this example: the opponent's aiblity to control your next turn), will still happen! This is where Summary Dismissal becomes boss, you EXILE the Emra spell AND you counter the pesky ability!

October 17, 2016 12:44 p.m.

NinjaGunung says... #12

ok. so means there is some cards that will resolve a.s.a.p when it enter the battle field although being countered? am I right? example Pia Naalar?

October 17, 2016 12:49 p.m.

EastsideRock says... #13

No, EVERY card that gets cast goes on an imaginary STACK. Think of it as like the immediate instant a Wizards casts a spell, there are sparks coming out of his magic wand and if resolved, will take effect or land on the battlefield. This means that for EVERY spell cast, you get to answer it if you want. In the case of Pia, when she gets cast she goes on stack like the rest of spells and the token doesn't arrive UNLESS Pia has successfully resolves and lands on the battlefield, you could therefore Void Shatter Pia like most other spells and not have to worry about the token.

The spells that get around doing something EVEN THOUGH they are countered, are spells which contain the words ''when you cast'', this means that they get a cast trigger, an EXTRA ability on top of the default card. Most of these cards (if not all of them) are Eldrazis. Famous ones in top current decks are Emerakul, Ulamog, Deep-Fiend...and also Kozilek's Return (upon the condition that it is in the yard and gets triggered by the casting of another Eldrazi).

October 17, 2016 1:11 p.m.

NinjaGunung says... #14

wow...thanks. Understand it now... when you cast...ok got it. thanks mate

October 17, 2016 1:15 p.m.

EastsideRock says... #15

Hey guys! I made quite a few tweaks since the PT happened.

First of all, 65% of matchups on MTGO were against control! So definitely adding a few counterspells to our arsenal is proving great. Another thing I found is that I feel that we were lacking a little bit of card selection, and comparing with the spells and control decks that did well on the PT, they all had at least 5 to 7 card selection/draw spells, whereas we just had 3, so I added two Anticipates. I cut Demon of Dark Schemes as he was fine but never stellar, often was siding him out and he was a little bit awkward with Kalitas' and Lili' hordes of zombies (YES I DID ultimate Lili multiple times lately! TAAAASTY!), some part of me would like to keep him in the side but some other tools are more valuable atm. Call the Bloodline was a meta call VS Fevered Visions but I have just not faced enough, so again, other tools deserve that spot more.

UnspokenSaints Although I didn't add 2 Hubs, you'll be pleased to see that I cut one basic and added two tango lands. The other cut was the 3rd Fumarole, just felt like more consistency and untapped land potential was more worth more, especially since I added quite a few blue cards lately...I could be wrong, but then so would Master Shota! :D

October 19, 2016 4:59 p.m.

EastsideRock says... #16

wow having more 2-drops is nice, it's only been 3 games after I put them in and Anticipates saved my ass in all 3 lol, it's a sign of from BOLAS!!....but no seriously, loving them.

I beat Shota's deck 2 times in a row. Well I know I know, it would have been different if HE was piloting it but still, I like the fact that I seem to be able to break the mirror pretty easily, pretty much on the back of our PWs, Chandra MVP finisher which is gonna win the game if they don't counter since they run no PW removal. Lili also AWESOME to get back those threats and grind them out.

October 19, 2016 6:16 p.m.

Noctem says... #17

I'm surprised you're not making use of the fast land Spirebluff Canal in this list. Having basics is good, but not using a single fast land is odd to me.

Also, it's worth noting that if you look at the Honolulu results, the decks that had counterspells predominantly did better than everyone else. Almost absurdly so. Which makes me wonder if having only 2 in the main and 5 in the side is the correct way to go? After Honolulu, the meta will/has shifted imo. As you note, you're playing against more control decks online. Decks with blue in general are also sure to have a popularity increase. Point is, I think it would be more beneficial to the current meta to have more counterspells in the main.

To that end, I think making the following changes would be beneficial:

-2 To the Slaughter -> moved to the sideboard

-1 Unlicensed Disintegration -> removed

-1 Summary Dismissal -> moved to sideboard

+1 Ceremonious Rejection -> from sideboard

+2 Negate -> 1 from side and 1 added

+1 Void Shatter -> added.

Sideboard would then have one extra card which I think removing Ruinous Path would not harm you very much. Manabase change would only need -1 Aether Hub for +1 Island imo.

October 21, 2016 11:44 a.m.

Noctem says... #18

I also think that Weaver of Lightning is a better sideboard card than Contraband Kingpin because it has reach so can block flyers like copters, thopters, etc.. has 4 toughness so can stall flyers well and finally has the ability to kill off creatures as you cast your spells. Potentially easier to cast in some weird scenarios as well.

October 21, 2016 11:52 a.m.

LaBlueSkuld says... #19

I think the reason why he's not using Spirebluff Canal is that one of the things you want to shoot for is to have double Black by Turn 2 so you can play Grasp of Darkness. The Canal goes against that concept.

And regarding the Weaver to Kingpin, I think the main value for both are chump blockers so the lower CMC wins in the end. But that Weaver is great, perhaps 2 Kingpins and a single Weaver in Sideboard if the opponent goes heavy on flying.

October 21, 2016 12:53 p.m.

Noctem says... #20

All the decks that you would bring in Weaver of Lightning or Contraband Kingpin will have flying creatures. Either in the form of Smuggler's Copter, Selfless Spirit, or both or whatever. I would much rather have a creature I can use to kill my opponents creatures as an added bonus to doing what I'm going to be doing anyway, that can also block flyers, over a creature with 1 power and lifelink. The artifact benefit is going to trigger maybe once or twice. He has 4 artifacts in his 75... Why use a removal spell on a 1 toughness creature like Selfless Spirit, Veteran Motorist, etc.. when you can just ping them for 1 with your Weaver and cast something to further your card advantage for example. the 1CMC difference is meaningless.

October 21, 2016 1 p.m.

EastsideRock says... #21

Noctem Thx for your input!

As far as boarding more counterspell, I can definitely see it although I am killing it on MTGO with this current config. I am considering it but I just went from 3 counters-side to 7, so I have more testing to do with that. When playing with variables, I prefer to take it gradually although both approaches have their perks. Keep in mind that recasting a counter with Hulk is great and does feel awesome, but there are a lot more times where you end up casting it and flashbacking a removal spell (same for GDD obviously). As it stands I like my game 1 VS control, and with access to up to 7 counters post-board, I usually have no problem coming out on top because I know which and how many counters they are running and my suite is a lot more thought-of (meta-chosen) while theirs are more catch-all (and therefore more expensive). I prefer my tempo-gain over their late late inevitability which only comes if I run out of threats, but with access to up to 8 creatures + 5 PWs + 2 Fumaroles + control mirror breaker MVP Metallurgic Summonings, I often get to slide under them just enough to ensure the kill. Shota's list is awesome but turns out that all people playing it are NOT Shota! + the list is well known, usually as soon as I see a Grixis mana-base, I pull up the list and scratch the cards as the game goes. Pretty hilarious to see them keep mana up when all the information is on the table for me to know exactly which counters they can/can't have in hand!...

Manabase-wise black is really our foundation because of 4x Grass to be casted on 2, Lili on 3 seems to be like a 85% winrate, and Kalitas on 4 also being brutal. If you're not dropping fastlands before turn 3, they become really feel-bad, not a fan at all in control (except in Modern where curve is drastically lower).

Contraband Kingpin is DA BOMB. I would lie if I said that I didn't consider Weaver after seeing it in action at the pro tour but you are forgetting a very important part: LIFELINK bro! This is dude ends up being grindy as f*** because of that single keyword, easily netting you 3-4 life per dude REALLY counts VS those super fast decks, you just need to make it through the midgame with 3+ life, after that they are usually hellbent anyway and your hand is full of gas. Dropping it on 2 IS very important, and not all decks have flyers (been facing some pretty solid R/B aggro). I don't worry about Copters, they usually crash right after crewing with the heavy-spot removal I'm running (which is also a reason why I don't want to dilute this base too much with counters).

With all that said, I can easily see how the deck could vary a little bit, a little more counter-heavy, and Weaver seems also great, I will keep it in mind for sure!

October 21, 2016 2:53 p.m.

EastsideRock says... #22

Actually Noctem you know what, I will swap a Kingpin for a Weaver, I think that his ability is very relevant VS 1 toughness dudes and therefore makes him extra good VS Spirits. I like the potential possible synergy with Lili to rekt opposing boards.

October 21, 2016 8:49 p.m.

Hey so iv decided i want to re build grixis dragons from khans for this new frontier format litterally my favourite deck. You removed the list!!!! I have most most of it here but need to check on a couple of numbers!!!!

October 22, 2016 1:35 a.m.

EastsideRock says... #24

haha 12inchesoflove!! noyyyyyce, thrilled to hear that!!

Although the numbers varied throughout the sets, the core was 4 Silumgar, 3/4 Kolaghan Storm, 3/4 Dig Through Time, 2 Anticipate, 4 Silumgar's Scorn, 3/4 Foul Tongue, a couple Draconic Roar.

We would be missing like 10ish slots, which you should probably use to fine-tune depending on the meta.

Let me know how it goes, link the list up and let's get a visual on it! I am totally clueless of what Frontier looks like, the meta, etc!..

October 22, 2016 11:25 a.m.

aceofrainbows says... #25

I have a similar deck, but more budget because I'm cheap. This one's better. Here is mine: Stop, Drop, and Roll( cause you're getting BURNED) +1

October 22, 2016 5:02 p.m.

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