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Sorcery (6)


Some last-minute nonsense for DTK Game Day. Seriously, I thought it up and built it Saturday morning. The core strategy is to get any of the FRF Legendary Dragons onto the battlefield (doesn't really matter which one), then on the next turn play Lightning Shrieker to get multiple powerful triggers and a bunch of unexpected combat damage. Right now the main and side are built to expect a wide range of opponents weighted towards aggro, which really paid off considering what I ended up playing against over the weekend.

I went 2-2 on Saturday and 3-2 on Sunday for 0 Thunderbreak Regents and a lot of fun. On each day, one match loss was fair and square and the other was a completely bizarre situation where I had to mulligan into oblivion and didn't even get to play.

The decks I've had the most fun with over the last few years (and no, I'm not talking about winning) are the ones where I start by thinking to myself "this may be the single dumbest idea I've ever had, let's see if anyone notices". I'm definitely going to keep this deck around for a while to use when my LGS's Modern FNM can't fire.

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Revision 2 See all

(9 years ago)

-3 Reclamation Sage side
+3 Utter End side
Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 4 Mythic Rares

31 - 3 Rares

3 - 2 Uncommons

10 - 6 Commons

Cards 60
Avg. CMC 3.91
Tokens Dragon 4/4 R, Morph 2/2 C
Folders Competitive
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