Dual Decks
Dual decks are my attempt to create a series of interesting casual decks, designed to be played against each other. The twist is that each dech is built using two separate creature tribes, and tied together with Maskwood Nexus which gives all creature types to all of your creatures. Each deck aims to show off both the strengths of its tribes, as well as a few famous MtG combo mechanics used in unusual ways. Each Dual deck is 61 cards, with the last card being an Un-card or playtest series card which is added for silliness, and can be removed if you prefer.
You can find my full set of Dual Decks here!
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Summary
Angel Fungus seeks to answer the age-old question, "What if each of my creatures spawned another creature every turn?" It starts small, but eventually brings the full might of Selesnya to bear. Quite literally, as the creatures are technically all bears by the end.
This deck can vary wildly in cost and strength because of how many powerful angels WotC has printed. This version is meant to be balanced against the other Dual decks, which is why it's not running Baneslayer or Big Avacyn.
Opening hands
Utopia Mycon is best, but the deck has plenty of lands to get going without it. Don't be afraid to play a Selesnya Sanctuary and discard the land you returned to hand.
Combo Mechanic: Thallids
Most of the combo potential hangs off of the thallid mechanic. Thallids create their saprolings at instant speed, so you can save up spore counters until the moment you need them.
Combo Mechanic: Targeted Spells
Season of Growth mainly gives deck control from all the creatures you generate, but it can also be used to keep up tempo. Many of the deck's lands are also spells that can be used to draw 1 or even 2 cards if you have multiple seasons.
Along with Starnheim Aspirant, you can quickly assemble your engine by searching for and playing 3 creatures.
Just very good value early game. Don't worry about casting it on something small like a Utopia Mycon: the trample is just a bonus.
The ultimate fungus build. While the combo itself isn't overwhelming, there are many cards in the deck (like Giada) that can take advantage of the tokens.
This card lets your Mycoloth fly like an Angel straight at the enemy's face. Or, it lets you fly like an angel yourself.
This card was a bit too strong in testing, where it could win the game attacking by itself, against an opponent who was dealing over 20 damage in combat each turn. But it is an option if you want to give it a try!