Dual Decks
Dual decks are my attempt to create a series of interesting casual decks, designed to be played against each other. The twist is that each dech is built using two separate creature tribes, and tied together with Maskwood Nexus which gives all creature types to all of your creatures. Each deck aims to show off both the strengths of its tribes, as well as a few famous MtG combo mechanics used in unusual ways. Each Dual deck is 61 cards, with the last card being an Un-card or playtest series card which is added for silliness, and can be removed if you prefer.
You can find my full set of Dual Decks here!
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Summary
Giant Dwarves can hit the ground running with Magda's dwarves, and pump out tremendous amounts of damage with Brion Stoutarm's giants. Whether flinging a big one at your opponent's face, or firebombing the entire battlefield, the numbers add up very quickly.
Opening hands
At least one Magda is best, but a Smuggler's Copter is also a good option to get through the deck. If there are too many Giants without the lands to get them, you must ship it. This deck has only 2 copies of Maskwood Nexus, so it depends on Magda's ability to pull it from the deck.
Combo Mechanic: Vehicles and Equipment
Magda and several other creatures give you benefits when they become tapped, and vehicles and Paradise Mantle give you the ability to do it at will. Crew a Mindlink Mech with a Warchanter Skald equipped with Paradise Mantle while Magda is out for peak value, THEN you can equip the Mantle to the Mech for even more!
Combo Mechanic: Excess Damage
Cards like Thundercloud Shaman produce huge amounts of excess damage. Aegar can use it to refill your hand, but Toralf
can use it to kill all of your opponents at once. Since Magda can summon the combo pieces, most games can be won in a blaze of glory after 3-4 Magda activations.
As mentioned above, this combo is easily assembled and produces great value.
It swings for 16 damage in the air. Neat, huh?
Small combo: Dwarven Mine and bounce lands
A simple interaction, but you'll see bounce lands used quite a lot in Dual Decks to repeat ETB triggers.
First we firebomb the battlefield. Then we firebomb our opponents' faces. It may be enough to kill them without the Calamity Bearer, but he makes it certain.
Heard you were looking for excess damage? Try going for the most damage you've ever dealt (non-infinite) by shooting an enemy creature, and using the final combo above to double the damage with each creature you kill.
Alternate Un-card: Gleemax
Originally this deck ran Gleemax as its Un-card, because it can be pulled with Magda and you get to say you've played the most expensive card in Magic. Unfortunately, the card was really not fun in my testing: people just stop using ALL spells/abilities with a target, and none of the Dual decks can remove it. Thus, it was swapped for Pygmy Giant but you can still try it if you like.