So this is a brew i have been working on the past few days i decided to put it up now to get some feedback. So lets begin.

The Important Cards:

Anafenza, the Foremost She is the card that brought this deck to life. Why not use her. She creates graveyard hate. She exiles a bunch of cards. And she allows us to process as many times as we want.

Void Attendant Normally this guy isnt that great but with anafenza around we are going to have alot of cards to process to make chump blockers at instant speed. And allows us to generate a ton of mana.

Oracle of Dust This is the best processor in a deck like this. He turns any open mana we have into card advantage allowing us to keep our hands full.

Oblivion Sower Exiles more cards off of the top of an opponents library. And because we run 4 colors we are guaranteed to be able to use whatever lands we steal from the opponent. On top of that he is a 5/8 and is a threat in his own right.

Blight Herder This card is just a ton of value at 5 mana if you can hit his process trigger.

Siege Rhino Do i really need to say anything about this guy and why hes in here?

Ulamog's Reclaimer We are gonna use this guy to obtain recursion of our removal and some of our value instants and Sorceries.

Removal:

Utter End This will deal with any unsavoury permenants we dont like and fuels the processing.

Reality Shift Cheap instant speed Exile not the best spell but it deals with our opponents creatures well. Also removing large creatures and only leaving them with a 2/2 that may or may not be able to flip.

Wasteland Strangler If we have cards to proccess this guy can remove early threats and or come in to finish off an opponents large creatures and leaves us a nice 3/2 body.

The Flexibility:

Abzan Charm This card works as exile removal, a Sign in Blood, or a Permenant creature buff. This is without a doubt the best KTK charm.

Sultai Charm We have here a Naturalize, a Ultimate Price, and a Looter type effect for even more draw power. This gives us more answers to various threats and Becomes two other cards when we dont need it.

Dromoka's Command We can force our opponents to Sacrifice an enchantment. We can essentially counter a burn spell, Buff a creature or Have a creature fight. But of course with all command spells you get to choose 2 of these modes. Fantastic levels of control and the deck can use every single one of these modes.

The Extras:

Bring to Light This is probably one of the best converge cards they have printed so far. I cant believe i didnt see this before. But the ability to consistently be any card pushes an already flexible deck into an incredibly flexible deck!

Kiora, Master of the Depths This planeswalker is fun. We are going to be using her to give our creatures pseudo Vigilance and untapping lands so we can respond to our opponents threats. Her middle ability will also grant us a large amount of card advantage. All in all shes an amazing planeswalker.

Alright so i need help with the Sideboard still the great thing about this deck is its pure flexibility. Which can reflect into the Side Board. I need some advice on it though.

I would love to get some feedback as this is my first 4 color deck and if it looks good enough to others ill probably try to piece it together. So let me know what you think!

Suggestions

Updates Add

Decided that the smartest thing to do for consistancy would be to cut Villianous Wealth after getting some good advice to replace it with Bring to Light. Can be Extra Anafenza's or Siege Rhino's or really anny decent card or bit of removal we have in the deck.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

32 - 0 Rares

14 - 0 Uncommons

2 - 0 Commons

Cards 60
Avg. CMC 3.81
Tokens Eldrazi Scion 1/1 C, Emblem Kiora, Master of the Depths, Manifest 2/2 C, Octopus 8/8 U
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