Attack, multiply. Attack multiply!

Each creature costs 6 mana. Since we have to get to 6 for Duke, might as well threshold the value at 6. No need in lots of little bois, especially when the Duke only selects one member to brawl at a time.

Good ETB's, static effects, and attacking creatures are deployed for value and fun. While the deck isn't that "good," it's powerful and sure is a blast to drop any of the 6 drops the turn after Duke enters the chat.

Boasting extra combats and double strike, some token generation, and the ability to cut off the turn to keep the myriad tokens is a silly boon.

We're just tired of smacking one person at a time in this crazy format. Kek.

Combos & Wincons: Final Fortune + Isochron Scepter + Sundial of the Infinite Godo, Bandit Warlord + Helm of the Host

Suggestions

Updates Add

Comments

96% Casual

Competitive

Revision 1 See all

(20 hours ago)

+1 Admonition Angel main
+1 Aegis Angel main
+1 Angelic Guardian main
+1 Arcane Signet main
+1 Basalt Monolith main
+1 Blasphemous Act main
+1 Bolt Bend main
+1 Boros Charmfoil main
+1 Boros Signet main
+1 Chaos Warp main
+1 Combustible Gearhulk main
+1 Eagles of the North main
+1 Etali, Primal Storm main
+1 Farewell main
+1 Final Fortune main
+1 Fire Diamond main
+1 Fury of the Horde main
+1 Generous Gift main
+1 Gilded Lotusfoil main
+1 Gnoll War Band main
and 69 other change(s)
Date added 1 day
Last updated 20 hours
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

40 - 0 Rares

23 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.96
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Copy Clone, Eldrazi Spawn 0/1 C, Elephant 3/3 G, Knight 2/2 W w/ Vigilance, Treasure
Votes
Ignored suggestions
Shared with
Views