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Dungeon Crawl (Cheap - WGU)

Commander / EDH GWU (Bant)

Amelec


Maybeboard


[WORK IN PROGRESS - CURRENTLY STILL UPDATING]

My Attempt at a DnD Inspired Dungeon Crawler, but keeping it generic / cheap in the spirit of making it easy to pick up and play, while also not trying to break the bank.

THE IDEA:

The Idea is to have the commander as the Party Leader and "Venture into the Dungeon", where they begin "Investigating" the dungeon and end up finding other dungeon delvers and artifacts along the way - (i.e. either search for or draw your the other party members and artifacts through various means to draw or search your library)

Additionally, Each party member has an equipment set to match their roles, with the intention to be: As you explore or "Investigate" the dungeon, you'll unlock equipment for your party members to wear, with certain kinds being attributed to key members (but is not required, obviously you can assign equipment to creatures as you see fit; but I think it's fun to have it structured as a DnD style equipment / Item usage where key classes can only use certain items.) - i.e. The idea is to use the Clue mechanic to draw cards and/or use Tamiyl's Journal to sacrifice clues to search your library for key cards you require.

I've set the "Maybe Board" for the spare or side equipment for customization... want to make a dark wizard or ranger? Swap out an equipment slot from your library and put the new card into it's place. Want to increase the wizards spellbook range or set of spells? Swap out creatures, equipment, sorcery and instant spells...

The idea is to make this fully customizable for how you want to play it, and have fun "Venturing into the Dungeon".

PARTY EQUIPMENT ASSIGNMENTS:

Ranger:

 - Head: Haunted Cloak (Vigilance, Trample, Haste) - OR,
         Chitinous Cloak (+2/+2, Menace)

 - Body: Leather Armor (+0+1, ward 1) - OR,
         Magebane Armor (+2/+4, Lose Flying, Prevent non-combat damage)

 - Weapon: Heart-Piercer Bow (Deal 1 damage to target creature defending opponent controls) - OR,
           Elven Bow (+1/+2, Reach; 2 Mana Creates Elf Warrior)

 - Off-Hand: Dancing Sword (+2/+1, When Creature dies, you may pay 1 - Dancing Sword Becomes 2/1 Flying Creature with Ward 1) - OR,
             Sword of Vengeance (+2/+0, First Strike, Vigilance, Trample, Haste)

 - Boots: Swiftfoot Boots (Hexproof and Haste)

Paladin:

 - Head: Horned Helm (+1/+1, Trample; GG: Attach to target creature) - OR,
         Helm of the Gods (+1+1 for each enchantment you control)

 - Body: Plate Armor (+3/+3, Ward 1; 1 Less to equip for each other equipment) - OR,
         Shining Armor (Flash; +0/+2, Vigilance; Attach to Knight when Enters Battlefield)

 - Weapon: Sword (TBD) - Godsend (+3/+3, Exile Blocked/Blocking Creature; can't be recast) - OR,
           Nazgul Battle-Mace (Menace, Deathtouch, annihilator 1 and When opponent sacrifices creature, you gain control of it unless they pay 3 life)

 - Off-Hand: Mirror Shield (+0/+2, Hexproof; Can Block Deathtough & Destroys Creature)

 - Boots: (Over-Encumbered - Swap out a card for: Lavaspur Boots - +1/+0, Haste and ward 1)

Wizard:

 - Head / Hand: Ring of Evos Isle (2: Hexproof until end of turn, +1/1 at each upkeep for Blue Legendary) - OR,
                Giant's Amulet (+0/+1, Hexproof - Only While Untapped; Pay 3U, Create 4/4 Blue Giant Wizard When Entering Battlefield)

 - Body: Robe of the Archmagi (Draw Cards equal to the damage equipped creature to player) - OR,
         Robe of Stars (+0/+3, 1W: Phases Out)

 - Weapon: Cadeceus, Staff of Hermes (Lifelink, If 30 or > Life, get +5/+5, Indestructible and Prevent All damage to this creature) - OR,
           Sorcerer's Wand (T: Deal 2 damage to target creature)

 - Off-Hand: Wizards Spellbook (See Card for Specifics; 4,T: Copy exiled spells from Graveyard, Roll D20, Do as rolled outcome instructs)

 - Boots: Winged Boots (Flying & Ward 4)

Rogue:

 - Head: Mask of Avacyn (+1/+2, Hexproof) - OR,
         Dream-Thief's Bandana (Deal damage to player with equipped creature, exile top card of their library, you may cast the exiled card for any mana type)

 - Body: (Over-Encumbered - Swap out a card for:Brotherhood Regalia, Ward 2 & Becomes an Assassin in addition to it's other types)

 - Weapon: Nazgul Battle-Mace (Menace, Deathtouch, annihilator 1 & gain control sacrificed creature unless opponent pays 3 life) - OR,
           Quietus Spike (Deathtouch, Player loses half their life when equipped creature does combat damage to them) - OR,
           Dagger of the Worthy (+2/+0, Afflict 1 - Deals 1 damage to defending player if equipped creature is blocked)

 - Off-hand: Grappling Hook (Double Strike / Can make target creature block)

Barbarian:

 - Head: Champion's Helm (+1/+2, Hexproof - If Legendary) - OR,
         Giant's Amulate (+0/+1, Hexproof - Only While Untapped; Pay 3U, Create 4/4 Blue Giant Wizard When Entering Battlefield)

 - Body: Brawler's Plate (+2/+2, Trample) - OR,
         Slagwurm Armor (+0/+6, Low Costs) - OR,
         Argentum Armor (+6/+6, Destroy Target Permanent when attacks)

 - Weapon: Gavel of the Righteous (+1/+1 per Charge Counter [Increases at each Combat], gains double strike after 4 counters; Both mana and Alternative Equip cost)

 - Off-Hand: (Over-Encumbered - Swap out a card for: Goldvein Pickaxe, +1+1 with Create Treasure Token when equipped creature deals combat damage to player)

 - Boots: Trailblazer's boots (Can't be Blocked if opponent has any basic land)

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Comments

94% Casual

Competitive

Date added 2 months
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

33 - 0 Rares

31 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.62
Tokens 4/4 C Token Legendary Creature Avatar, 5/5 U Token Creature Dragon Spirit, Clue, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Emblem Ellywick Tumblestrum, Food, Goblin 1/1 R, Human 1/1 W, Human 2/2 G, Icingdeath, Frost Tongue, Skeleton 1/1 B, The Atropal, Treasure, Wolf 2/2 G
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