Should probably consider disallow as well, if you are playing Baral. Also, probably void shatter.
January 31, 2017 10:35 a.m.
A_Magikarp says... #3
I was thinking those too, since they are the stronger counters of the format right now, but the double blue seems pretty harsh; if the deck's focus is to get tempo from destroying lands, then I was thinking the Spell Shrivel would be okay as the main counter.. but I see what you mean, the catch all would probably be good to have too. Just hard coming up with the right combination. Something only testing would help figure out.. Thanks for your input. :)
January 31, 2017 2:22 p.m.
Personally, I don't like the land destruction in the deck. After a couple playtests, the land destruction cards seem super conditional and often times not what you want to be doing as a control deck. In order to maximize your Gearhulks, I'd run four glimmers just so you can filter through your deck. Also, Thing seems strictly better, just as a tempo piece. You will be casting spells, anyways, so having it seems just an upside. Also, late game if you flip it with a gearhulk on the battlefield, you can cast gearhulk again for extra flashback.
February 1, 2017 12:43 a.m.
Edit: I'd take out sorcery speed land removal. You don't want to flood your deck with too much sorcery speed stuff, since you want to be interacting with your opponent on their turn, not your own (hence Baral and Thing).
February 1, 2017 12:48 a.m.
A_Magikarp says... #6
Very valid points! For some reason, I thought the land destruction would be something different and more effective than what it actually is... I appreciate the input. I'll try to think of something else. ;D
A_Magikarp says... #1
Hmm... Trying to think of a standard brew.. What do you think, abean218?
January 31, 2017 5:41 a.m.