Thank you for bringing this up! The problems has crossed my mind but I dismissed it after giving it a little thought. Heres why:
I understood Protection only protects permanents (and players...). For example a card in a graveyard is not a permanent and thus it is not protected by its own ability. Example given: I cant use Griselbrands pay 7 life, draw 7 cards when it is in the graveyard. More over, I understood that when Spirit of the Night is being cast as a summon spell, its neither protected; only when the spell resolves and it becomes a creature in the battle field, the Protection it wields activates.
I would like to hear more of this; MTG salvation wiki didnt state this clearly. Discussion section under SotN in Gatherer seems to be divided on this. Old core IV rulebook attached to the old started deck was quite clear on this (the protection not being active in the graveyard) - IIRC - but the rules have changed since I was a n0b so if any1 has any knowledge on clear, undisputed rulings related to this question cite the source plox.
March 4, 2013 1:41 a.m.
I think this answers the question at hand: http://forums.mtgsalvation.com/showthread.php?t=149465
Protection doesnt work when the card is in hand or in a graveyard (and over all, if it worked, permanents with Protection from Blue couldnt be countered with Blue counters when being casted, which would be a huge balance issue).
March 7, 2013 9:22 a.m.
Are you familiar with a Legacy deck concept called "TinFins"?
http://www.mtgthesource.com/forums/showthread.php?24104-TinFins-3-Return-of-the-Onion-Burst
The idea of that deck is basically to reanimate Griselbrand as fast as possible, cast/reanimate Children of Korlis to offset the life loss from drawing, and then reanimate an Emrakul with Haste and go for the kill.
It seems that you are kind of aiming at a similar goal with your deck design: fast reanimation with Dark Rituals.
March 24, 2013 12:25 p.m.
No, I am not aware of it. Thank you for pointing it out. And yes, the idea is fast reanimation for fast monsters for fast kill.
March 24, 2013 1:06 p.m.
Thank you for reminding me, I need to get those and replace Rise from the Grave s with them!
April 9, 2013 6:46 a.m.
How the hell I can get rid of that ASTERISK attached to the format tag? It appeared there when I tried playing with some Legacy banned cards, and now it wont leave :/
April 9, 2013 12:45 p.m.
...frikkin prototype asterisk, almost lost me mi nerves...
April 9, 2013 12:48 p.m.
Love reanimator decks, they are one of my favorite type, and your's is very well made. I would sugest moving Entomb to the main board. It really hels your strategy for the first turn instead of Buried Alive . Also, Reanimate can be a good add as well as Living Death . A creature that can bring something good if your game starts fall apart is Reya Dawnbringer . Another thing, if you face an opponent that blocks your cemetery using cards like Ground Seal , you will have a problem, so for sideboard, I would think about Pithing Needle . +1 man, great deck.
October 23, 2014 5:49 a.m.
Thank you very much for suggestions and +1. Entomb especially is something I have been after, cant afford buying the full playset right up, so it will take for awhile. However, after considering it, I will keep the one copy I have in the main deck. Thanks again!
October 23, 2014 12:39 p.m.
I love reanimator decks but I cant help but ask why you chose these specific reanimation targets?
This is the deck I use Decaying Reanimatorhttp://tappedout.net/mtg-decks/decaying-reanimator/
there is something powerfully fulfilling when you get a T1 Sire Of Insanity on the pay and make them discard their hand with no permanents in play and facing a 6 power demon that will be smashing their face ad they have no cards to deal with it
your potential T1 haste 6/5 just is not as game ending
February 11, 2015 10:26 p.m.
"why you chose these specific reanimation targets?"
Thanks for stopping by! It should read down there, based on cards I have laying around. I do not add cards I do not have. Next step is to get Shallow Graves and Tendrils of Agonys. Combined with Griselbrand it would not only attack turn one, but kill the enemy too right away. Sire Of Insanity seems decent, thought.
February 11, 2015 10:47 p.m.
blasphemale says... #15
5 ways of getting creatures in the grave seems a little thin. I would add 3 more entombs and maybe faithless looting.
February 22, 2015 6:31 a.m.
Thank you for stopping by! Yes, trying to get more Entombs for sure!
February 23, 2015 7:49 a.m.
Usually won't work for a turn one win but Intuition Is a nice search spell when you want things in your graveyard. Cool deck!
February 24, 2015 7:08 p.m.
Thank you, that is very cool card I haven never heard of!
February 25, 2015 12:47 a.m.
jin-gitaxias core augur could be a nice add on to the side board.
Infral says... #1
Remember you can only get your Spirit of the Night back from you graveyard with your Exhume , because it doesn't target it, the spirit still have protection from black even from the graveyard, so you can't pull it back with your other reanimation cards c:
February 26, 2013 9:21 a.m.