Eccentricity in the Undercity- First Turn Win
Legacy
SCORE: 90 | 116 COMMENTS | 8118 VIEWS | IN 43 FOLDERS
Jaceblue12 says... #2
Put the new tabs under a new section!!!!! They are clogging up the description, maybe put all tabs about sideboarding under a 'Sideboarding' section. Also, you have two 'how do you play' sections which you may just want to take out completely as that is covered in the 'what is' section. Finally, the Jund section is not a tab, you must have messed up its formatting.
April 14, 2015 5:23 p.m.
Spencerbot15 says... #3
It was working earlier... Apparently the formatting broke. Sorry about that.
April 14, 2015 6:16 p.m.
Jaceblue12 says... #4
You have the list showing Recross the Paths 8 times - 4 under resiliency and 4 under mill.
April 16, 2015 5:35 p.m.
Jaceblue12 says... #5
You should clear the comments, it is getting annoying to scroll way down to comment.
April 16, 2015 6:32 p.m.
Wouldn't this self mill you into a loss since you never hit a land and you become forced to mill until you have nothing and continue to mill thereafter, making it a loss?
April 16, 2015 7:03 p.m.
Jhereg2467 says... #7
You win on the same turn you mill yourself. So you don't lose.
April 16, 2015 8:46 p.m.
Have you thought about mind funeral? It requires a blue but costs one less.
April 21, 2015 11:05 a.m.
simondiamond2012 says... #11
Seems a bit inconsistent... After playtesting, I found myself mulling to three and two, and still not getting the god-hand.
For mana, have you considered Chrome Mox?
Also, for protecting your combo, would you consider at somepoint either Force of Will or Disrupting Shoal?
The last thing this deck needs is to get blown out on turn 1, and unfortunately, Mental Misstep is banned.
April 23, 2015 10:33 a.m.
Spencerbot15 says... #12
The problem with those counterspells is we dont have enough blue in the deck for.them to be effective. If we changed the deck for those cards, the deck would be too slow. Where did anyone bring up Mental Misstep? It would be awesome if it wasn't, though.
April 23, 2015 2:13 p.m.
simondiamond2012 says... #13
Turn 1 Thoughtseize or Duress could cripple you, which is why I brought up mental misstep.
April 26, 2015 12:59 a.m.
Minjahamster says... #15
It's a little costly, but I would put in 4 Summoner's Pact over the 4 Recross the Paths because as nice as stacking your deck is, getting to the combo pieces is a lot better. Nice deck though, +1 from me!
April 26, 2015 11:13 a.m.
Spencerbot15 says... #16
It would make the deck a LOT more expensive... I wish we could find room...
April 26, 2015 11:54 a.m.
Son-of-Mace says... #17
since the goal here is to win in one turn, Pact of Negation would be beautiful to protect your combo as you will not have another upkeep assuming you win
April 27, 2015 3:52 p.m.
Spencerbot15 says... #18
This is a card that would go in, no questions asked if we had a larger budget. Unfortunately, Pact of Negation is at least a $15 card, which is far too expensive for any card in this deck.
April 27, 2015 4:02 p.m.
pleasiodmakerblooloo says... #19
Recross the Paths doesn't mill, it puts the remaining cards at the bottom of your library AKA back in your deck as far as I know.
April 29, 2015 9:07 a.m.
Spencerbot15 says... #20
Yes. However, it does allow us to stack our deck.
April 29, 2015 12:25 p.m.
I couldn't help but notice that on the link for more sample hands, it said that you were still working on that. If you still need sample hands, I tried playtesting the deck, and I had the turn 1 win. I had: 2x Lotus Petal, 1x Dark Ritual, 1x Undercity Informer, 1x Wild Cantor, 1x Simian Spirit Guide, and 1x Tinder Wall
April 30, 2015 9:23 a.m.
Jaceblue12 says... #22
Not to worry kiloken, we just haven't gotten around to playtesting more hands yet. We should have more up soon.
April 30, 2015 10:03 a.m.
Spencerbot15 says... #23
Also, we want hands that are hard decisions whether to mulligan or not.
April 30, 2015 10:38 a.m.
How do you flashback the Dread Return before you mill yourself out since it's at sorcery speed? Don't see how that combo can work.
May 3, 2015 8:53 p.m.
Jaceblue12 says... #25
You don't flash it back before you mill out. Direct quote from the rulebook: " If a player is required to draw more cards than are left in his or her library, he or she draws the remaining cards, and then loses the game." So since this isn't us drawing cards, it is revealing then putting in the graveyard, once our library is completely milled then we start to put the combo in motion by sacrificing our Narcomoebas.
Spencerbot15 says... #1
It is really, really, awful in the deck. It is an auto-loss if you have a combo piece and mull, and thins the deck if we don't have a combo piece so we draw more combo pieces.
April 11, 2015 11:50 a.m.