I wanted to rebuild my casual Prossh token deck into something more competitive. This is the result. I am still tweaking it, especially the mana base, but it seems to be working well so far. I appreciate any feedback or suggestions.
It likes to do a few things: burn you when my creatures enter the battlefield, make you sacrifice your creatures, and take your creatures from you so I can sacrifice them myself. It also likes to just beat you with big creatures.
There are a few combos in the deck:
Prossh, Skyraider of Kher
+
Ashnod's Altar
+
Phyrexian Altar
= Infinite tokens and infinite mana (at sorcery speed). This also works without the Ashnod's Altar if I have
Doubling Season
and/or
Parallel Lives
in play. This is the core combo, but there are several different additions which can make it even more devastating.
If you add
Impact Tremors
and/or
Purphoros, God of the Forge
to the mix it is also infinite damage to each opponent.
If you have
Dictate of Erebos
,
Grave Pact
, and/or
Butcher of Malakir
on the battlefield all opponents will also be forced to sacrifice all of their creatures.
If you add
Blood Artist
and/or
Falkenrath Noble
to the mix, you will also add infinite loss of life to your opponents and infinite life gain for yourself.
If you only add
Essence Warden
then you will gain infinite life.
If you add
Champion of Lambholt
then all of your creatures are essentially unblockable and you have a creature with infinite +1/+1 counters on it. (The combo also gives
Deathbringer Thoctar
and
Ob Nixilis, Unshackled
infinite +1/+1 tokens. With the DeathBringer Thoctar this also means infinite damage to creatures and players.)
Each of these additions also work with the other infinite token / infinite mana combo:
Ashnod's Altar
(or Phyrexian Altar + Doubling Season or Parallel Lives) +
Nim Deathmantle
+
Avenger of Zendikar
.
UPDATE: I removed this lockout, but am leaving this paragraph here in case anyone else wants to run it: This deck also has a semi-lockout in
Maralen of the Mornsong
and
Ob Nixilis, Unshackled
. Sure, the lockout won't last long since you are letting them tutor, but they are typically going to have to pay 10 life and sacrifice a creature before they can make it go away. I'm debating making it a complete lockout by adding the
Stranglehold
to the deck, but right now this seems to work well enough as is.
UPDATE: Removed this, too: I run
Conjurer's Closet
in the deck, which may seem out of place, but it lets me blink
Rune-Scarred Demon
or
Sidisi, Undead Vizier
to tutor,
Zealous Conscripts
to take something and sacrifice it,
Eternal Witness
to bring something back from my graveyard, or
Avenger of Zendikar
to get some extra tokens. It also lets me keep your stuff I took with
Act of Treason
(or a similar effect) if you have something I really want. Plus, each blink is at least one extra trigger for
Essence Warden
,
Champion of Lambholt
,
Impact Tremors
and/or
Purphoros, God of the Forge
.
The Eldrazi that actually matters in this deck is
It That Betrays
, thanks to all of the sacrificing I can make my opponents do. Twelve mana seems like a lot, but this deck can get from six to infinite almost immediately. If it doesn't go infinite it can still make an absurd amount thanks to cards like
Black Market
,
Earthcraft
,
Mana Reflection
, and
Xenagos, the Reveler
.
Side note: I'm debating adding
Aggravated Assault
to combo with the
Earthcraft
. This would allow me to have infinite combats if I have six or more creatures and at least five lands in play. I haven't added it yet because the deck seems complex enough as is, but I am considering it. The combo also works with fewer creatures if I use
Bear Umbra
or
Sword of Feast and Famine
to untap my lands, but that requires even more space in the deck. I'm still contemplating it and welcome feedback.
Because of all of the different interchangeable pieces and the flexibility of the combos in this deck, I have included a lot of tutors. Hopefully this will sufficiently permit me to build what I need for each match-up quickly and efficiently. The deck runs almost no traditional removal, however. It instead looks for removal with added value in the form of cards like
Act of Treason
. I don't want to kill your creature. I want to take your creature, attack you with it, and then sacrifice it to provide me with some benefit. That is better than removal, but it unfortunately typically happens at sorcery speed.