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Edric Combo Elves for MtgRadio

Commander / EDH Elves

GrandInquisitor


Maybeboard

Enchantment (1)


 I decided I wanted to build a deck around the general idea of "combo Elves", which, for me, makes me think of cards such as Nettle Sentinel, Heritage Druid, Glimpse of Nature, and Aluren.   I knew when I decided to build the deck I would probably need to stray from mono green, if only to add consistency to the deck (spell tutors like Mystical and Personal) and to take advantage of a tremendously powerful general. (I'm of the belief that Edric is a general whose power is, in my opinion, partially unexplored in multiplayer EDH, where the advantage he provides against decks that do not establish a board presence during the first 3-7 turns)The deck plays out similar to many combo decks that do not rely on a single "I win" combo (Flash Hulk, Omniscience, etc...) instead leaning on a set of synergistic pieces that can come together and for a combination.  The ideal way to win is to cast Glimpse of Nature or Distant Melody with a hand full of resources and a solid board, and draw enough cards to draw enough cards that your are able to establish a board that can attack for enough hasted damage to kill the entire table.  The deck is also able to win via creating any amount of mana via a variable mana producer (Elvish Archdruid, Priest of Titania) and and equipment such as Umbral Mantle or Sword of the Paruns.  Once a massive amount of mana has been created, you can either play a massive Genesis Wave, or cast a Joraga Warcaller with enough mana to pump your team to obscene heights.I've found the deck to be extremely good and very fun to play; I like the way the the deck allows you to vary between being the aggro player focused on creature combat and math, and a combo player focused on creating the perfect situation to go off.

Last Notes:1 - The Land count is low at 34, but with mana producers such as Gaea's Cradle and the multitude of Elf mana makers, the deck rarely hurts for mana, and is often able to create more mana in a single game than it would ever need for an entire evening of games.

2 - I've gone back and forth regarding Nissa Revane and Nissa's Chosen. While Nissa herself is only able to tutor once (and sometimes never, as the first ability is useless if Chosen is already in hand or on board) I eventually decided to keep Nissa in specifically based on her second ability (I suppose her ultimate is also good, although counting on Nissa's ultimate is never a good idea, even though it will probably immediately end the game) allowing you to gain 2 life per Elf on the board. When testing and building the deck, I found myself occasionally struggling against aggro decks. (such as Krenko Goblins or most other decks that will likely have 2-3 creatures on board on turn 3 or 4) While it seems counter-intuitive to struggle against creature decks, I have found myself in situation where I had Priest of Titania, Edric, and Heritage Druid on the board, and I would either have to take a large amount of damage or trade them off, which would seriously set me back. I suppose there may be better options, but I honestly like the theme of keeping in the Elf planeswalker, and I must admit gaining 4-10 life a turn early on allows you to play a "safer" game, not forcing you to fire of an early Glimpse that may fizzle.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

35 - 0 Rares

18 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.95
Tokens Beast 3/3 G, Elf Warrior 1/1 G, Human 2/2 G, Insect 1/1 G, Morph 2/2 C, Wolf 2/2 G
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