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Effective Sultai Midrange (Budget)

Modern* Budget BUG (Sultai) Midrange Multiplayer

R3dsk1n


Hello Again! This is a budget deck I've built from the Budget GB Midrange | Less than $30! deck. It's still cheap and it's working even better than before.This deck's strategy is to control your opponent's battlefield and to protect your creatures, while building up your Delirium to obliterate his life points and his dignity (With a little help from Vraska and her assassins :D ). I'll explain card by card and I hope you guys can help me improve it by giving me suggestions. :D

Alright, let us begin!

Hand control/Discard

Duress/Despise - This is a Turn 1 "Let me see your hand" card. And you also may discard any spell you believe its a threat. Pretty self-explanatory.

Battlefield Control

Drown in Sorrow - It's our "Goodbye HEXPROOF 2/2 ARMY! Oh, and I'll scry." It works great against tokens, elfs, soldiers, ingest decks, or if you're very unlucky and have to remove a single 10/2 creature from the board.

Victim of Night - A good removal card with few creature type rules. Works well with Nameless Inversion for 800/800 vampire/zombie/Werewolf creatures.

Putrefy - A great GB removal. It doesn't have rules for creatures and also destroy artifacts. Fantastic.

Nameless Inversion - It's a -3 removal; it is two card types for our Delirium; Works well with Victim of Night; cancel any tribal markers and buffs on target creature. I almost want to kiss it.

Sultai Charm - Simple creature removal card, or a simple enchantment removal; It can also be a draw if you're falling behind.

The Protection/Control Spells

Autumn's Veil - This card is the anti-annoyance card. Playing against a Blue/Black control is absolutely annoying, so you can counter their Dissolve, Mana Leak, and all those cards you already know.

Dispel/Negate - We'll use them to protect our creatures from oponnent's removals. I use it mostly to protect Inexorable Blob for around 3 turns so it can spam some tokens.

Mizzium Skin - A great protection for 1. Paying its overload price can save your attacking creatures and/or against removal/tapping/anything spells.

Treasured Find - It will be a situational card. Its use depends on how the battlefield is. If you need removal, you can use it to fetch it. If you need protection, you can fetch it. (From your graveyard of course)

The Creatures

Moldgraf Scavenger - It's almost a barrier Turn2. With a fast delirium activation (usually happens), it can be a 3/4 creature on Turn 2 or 3.

Inexorable Blob - This card is the coolest on the deck. You will control an army of oozes and lead them to annihilation *Grim Laughter. But seriously, you will drain your opponents LP by sneezing on him (oozes, got it?).

Autumnal Gloom   - This is a very nice card. As an enchantment it will help us activating our Delirium. When flipped to a F*ckin 4/4 Trample Hexproof ENT Mofo, it is devastating. If you're playing 2 headed giant, that is the card for your ally to enchant something like Exoskeletal Armor.

Vampire Nighthawk - Well, every Black deck must have it. It's a broken creature card, period.

Reaper of the Wilds - With a good mana management, this card can be the most annoying creature your opponent will face. Hexproof and Deathtouch whenever you want, well, broken.

Planeswalker

Vraska the Unseen - In 3 Turns you will bring her assassins to the field and Unleash Hell. Or you can just keep destroying all permanents in the game while your creatures do the LP harassment.

As for the lands, I play 4x Terramorphic Expanse and 2x Evolving Wilds to fetch my single and to help me build up my Delirium.

The Sideboard

Flaying Tendrils - For when 2x Drown in Sorrow isn't enough and/or the opponent plays tokens, a lot of them.

Deathmark - Against Green or White decks you can change Victim of Night for a single (B) mana removal.

Naturalize - Good against Affinity and if you need more Enchantment removal.

Tainted Remedy - Everyone of us have a friend who loves to play lifegain decks. With this card, his Congregate will be your ally!

Tragic Slip - Great removal to have when playing Multiplayer, also good against quick decks.

Soo this is my shot at a Sultai Midrange Budget. I hope you've enjoyed! :)

I want you to help me improve it! Leave your suggestions and hints please! :D

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Date added 8 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

4 - 0 Rares

16 - 0 Uncommons

27 - 0 Commons

Cards 60
Avg. CMC 2.39
Tokens Assassin 1/1 B w/ Player Killer, Ooze 3/3 G
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