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Creature (2)

Enchantment (1)


Green is my favourite colour, and having a big board of huge creatures is my favourite way to play. Wurms are my favourite creature type, hence this deck. It's a pretty straight forward ramp deck with wurms. Just ramp up as fast as possible with cards like Wild Growth and Arbor Elf, which can be used to untap lands enchanted with Wild Growth for even more mana, then lay down bombs like Wurmcoil Engine and Worldspine Wurm. There's decent support as well with cards like Baru, Wurmspeaker and Defiler of Vigor. Pseudo-Phyrexian mana is always a plus in my book. I made a few new additions to the wurm lineup: Bramble Wurm, Balustrade Wurm, and Pelakka Wurm. Bramble Wurm might be a lot of mana, but 7 mana isn't very hard for this deck to make, and the 10 life you can gain from it is very nice. It also helps against any rogue flyers. I've been very happy with Balustrade Wurm, as you're all but guaranteed to get an attack in immediately, and you can bring it back for less mana with delirium. It's really not hard to meet delirium's stipulation, either. Pelakka Wurm is in a similar position to Bramble Wurm, though it nets you a card when it leaves the battlefield instead of more life.

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Date added 1 year
Last updated 2 weeks
Legality

This deck is Casual legal.

Rarity (main - side)

2 - 0 Mythic Rares

10 - 0 Rares

11 - 0 Uncommons

24 - 0 Commons

Cards 62
Avg. CMC 3.17
Tokens Beast 3/3 G, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Wurm 4/4 G, Wurm 5/5 G w/ Trample, Wurm 6/6 B
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