Maybeboard


This deck is pretty simple; it ramps out Ezuri as fast as possible (usually by turn 3) and triggers his ability as much as possible.

From there the goal is to have as many viable candidates as we can for Ezuri to buff.

Win Cons:Get our creatures as big as possible, make them unblockable if necessary and swing big.

Proliferate works with Experience counters so let the shenanigans begin.

Mana Dorks are preferable to Mana Rocks because they can trigger Ezuri.

I don't really like playing Elves tribal so I'm not running Joraga or any other insanely effective/abusable Elf combo piece.

I'm not a fan of Maze of Ith so I don't run it.

Also I don't know how effective Snake Basket really is but I love the flavor so I'm trying to keep it in.

No Infinites.
No Extra Turns.
No Infect.
Minimal Counterspells.
Maximum shenanigans.

How To Play:

Combos:

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Date added 8 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

47 - 0 Rares

20 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.17
Tokens Beast 3/3 G, Copy Clone, Eldrazi Spawn 0/1 C, Elf Druid 1/1 G, Experience Token, Insect 1/1 G w/ Flying, Deathtouch, Plant 0/1 G, Saproling 1/1 G, Snake 1/1 G, Snake 1/1 GU, Spider 1/2 G, Squid 1/1 U, Thopter 1/1 C
Folders Simic
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