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Eidolic Bonfire (150 Card Challenge Deck)

Casual

Helicase


Maybeboard


The Full '150 Card' challenge deck, a white-red monstrosity that follows the rules of my friend's closed tourney. (1) Cannot run your signature (read as 'usual') combo [for me, that's blue+red] of mana colors together. (2) Must consist of 150 cards, none of which are repeats (save for basic lands). Life totals are 50 at the beginning. (3) Legality in other formats do not count. (4) Must be run similar to a commander deck, with a commanding card (this one's is Elesh Norn, Grand Cenobite), but is allowed one other mana besides the ones the commander can usually run. [This one uses white as a base, with red supporting] (5) May NOT contain planeswalkers. (6) You are allowed a 15 card sideboard, for swapping between games. This is optional. (7) Rules for the general play are listed 'below' (I won't list them, because the gist has been added above.) There is also a list of cards illegal in this tournament.
This deck came about from a conversation with a friend of mine, the one who is running the tournament, actually. I have been planning the EDH version of this deck for a while now, called Immortal Shrine. I usually do not use White as a main color, I have ran one deck with White in it before, and that was my tri-colored blue-white-black deck, there wasn't much mono-white in it. My main use is in a blue-red combo, I usually don't run decks without blue in them. This tournament was supposed to be about breaking out of the norm, for all of our (rather large) group of MTG gaming buddies to stop using their usual grind and try something new and radical. So of course, I decide to run white, because I hardly EVER run any white. This deck will be competing against three opponents at a time. The idea is two-fold. This deck's main idea is to set up a situation where there are tons of creatures supporting each-other on the battlefield, with as many +1/+1 tokens on them as I can set up. Then, paired with this, is the idea of creating life and using it to spread about even more +1/+1's, while weakening the opponents' monsters. The second idea, is a little cheap perhaps. Lots and lots of red instants to cause straight damage to problem monsters or even the players' totals themselves. I chose this because I tend to run white very slowly, and I felt the deck needed some speed.
The reason why there is the secondary, non-commander themed color allowed in this competition, is because we are also supposed to create a character, a Planeswalker, that participates in this war. There is an overarching storyline to it, and this is my favorite part. I'm working on the character Planeswalker now, but their colors are White/Red. They are not, however, stereotypical boros-style white-red. They are actually very Creepy, which is the main point of choosing stereotypically 'creepy' white cards, instead of cards that may perform their jobs better. The decks are supposed to reflect on the Planeswalker character that has gathered the spelltome, so to speak.


Also, need I say that under the rulings I have studied on this card; Moltensteel Dragon + Phyrexian Unlife = Infinite Damage, as long as you are above 0 life when you can get it that way! This is really good if your opponent has no flying coverage. I suggest setting this up with Eldrazi Conscription for maximum overkill, and Platinum Angel for pesky situations.

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Date added 9 years
Last updated 9 years
Key combos
Legality

This deck is Casual legal.

Rarity (main - side)

3 - 0 Mythic Rares

44 - 0 Rares

30 - 0 Uncommons

37 - 0 Commons

Cards 150
Avg. CMC 3.08
Tokens Copy Clone, Phyrexian Germ 0/0 B, Phyrexian Golem 3/3 C, Soldier 1/1 RW, Spirit 1/1 W
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