Sideboard


Introduction

A growl in the darkness. A foul priest with a beast by their side. Death and rebirth surround the pair. The aura of the creature denies the grasp of death as the cleric by its side feeds of its power. They are a strange pair, yet not at all unexpected. A growl in the darkness. And they fade out of view.

Primer

This is a budget friendly commander deck, built around a $100 TCGplayer budget.

The deck combines three play styles through the commander/companion combination of Elas il-Kor, Sadistic Pilgrim and Lurrus of the Dream-Den to find ourselves in a deck that cares a lot about refreshing our own board state. Play creatures to benefit from Soul Sister effects, have them die through sacrificing them for value to trigger Aristocrat effects and finally Reanimate them through Lurrus of the Dream-Den.

The other reanimation effects in the deck serve to complement Lurrus or reanimate the cat should they die. If Lurrus is exiled or put into our library, we cry.

Note that the deck runs a lot of removal and card draw, but no ramp at all. This is a choice I've made based on the way the deck seems to play. Keep a low profile while building a board and gaining a bunch of life while removing things that threaten to make us lose. In a casual setting, this works fine. But at high power tables you might find threat assessment to be a big ask, and in competative games you will stand absolutely no chance whatsoever since you cannot defend against combos. So I have tailored the deck to this purpose and found it to be an exception to the rule of allways needing ramp. I may well be proven wrong in the future, though.

Winning the Game

The main win condition of the deck is an aristocrat plan. The damaging part of the aristocrat package consists of Blood Artist, Cruel Celebrant, Zulaport Cutthroat, Elas il-Kor, Sadistic Pilgrim and Warlock Class. Honorable mentions go to Corpse Knight and Suture Priest for helping us drain our opponents on other triggers.

To complement the aristocrats we run a package of sacrifice outlets that either serve to primarily sacrifice for free, such as Carrion Feeder, Viscera Seer and Spawning Pit, or to sacrifice for some other benefit at a low cost, like Ayli, Eternal Pilgrim, Vampiric Rites and Rite of Oblivion.

While decks with access to more expensive permanent spells have good tools to capitalize on life gain triggers, we do not. Thus, the soul sister effects in our deck instead functions as a way to sustain until the late game where other life totals have dwindled. Still, we have a lot of tools to shoot our life total way up through ETB and Death triggers. Daxos, Blessed by the Sun, Lunarch Veteran   and Suture Priest are among these cards.

Getting to the End

While making our way to the endgame we find the deck's greatest strength, value generation. Thanks to Lurrus of the Dream-Den we can get repeatable value from great sacrifice effects, ETB and death triggers. Casting Selfless Spirit, Benalish Sleeper or even Orzhov Enforcer or Wall of Omens turn after turn to repeat their value is very, very powerful and make you a poor target for both attacks and interactive spells while you are able to simply sit back and build more and more value as the game goes on. It will likely seem like you are not doing much except gaining life and spot removing threats, but in reality you are building a board that will be very hard to break through for the last opponent standing.

Since we are gaining lots of life, the greatest threats are likely commander damage, combo wins and even more powerful value engines - so those will be the targets for our disruption. A big dragon dealing ten damage each turn is not as dangerous to us, so let that dragon kill your other opponents instead. Our interactive package includes targetted spells that can deal with a variety of threats like Utter End, Anguished Unmaking and Generous Gift, very cost effective niche removal like Path to Exile, Swords to Plowshares or Vanishing Verse and sweepers in the form of cards like Damn, Depopulate and Kaya's Wrath. We have an abundance of efficient interactive spells, but they are not repeatable and we are looking to play the long game so we still don't want to waste them.

Finally, the deck runs a big suite of card advantage generation. Like Wall of Omens; Clattering Augur, Dusk Legion Zealot, Spirited Companion and Phyrexian Missionary can all be repeatedly cast through Lurrus and spells like Village Rites, Deadly Dispute and Dockside Chef join Vampiric Rites in gaining card advantage from sacrifices. However, as you likely have gleaned, we are very dependent on Lurrus - who is not in our command zone- for the deck to fire on most of its cylinders. We should try to get Lurrus out as soon as they're needed, but we should be mindful to try to keep a reanimation spell att the ready to bring them back should they end up in our graveyard. Patch Up, Can't Stay Away, Unearth and Call of the Death-Dweller all reanimate Lurrus and Lurrus can reanimate any other permanent in our deck - so be careful not to waste your only reanimation spell on getting back something else for a little bit of extra value!

I hope you enjoy the deck whether you decide to try it out or are just browsing the interwebs. Suggestions are allways welcome, just remember who's hanging out in our sideboard! Cheers!

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97% Casual

Competitive

Revision 2 See all

(2 years ago)

-1 Ascend from Avernus main
+1 Body Count main
+1 Carrier Thrall main
-1 Despark main
+1 Fleshtaker main
-1 Immortal Servitude main
+1 Orzhov Enforcer main
-1 Plains main
-1 Sign in Blood main
+1 Tithe Taker main
Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

26 - 1 Rares

30 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 1.98
Tokens 2/2 C Artifact Creature Spawn, Citizen 1/1 GW, Companion Zone, Eldrazi Scion 1/1 C, Elephant 3/3 G, 2/2 W Token Creature Griffin, Human 1/1 W, Human Soldier 1/1 W, Servo 1/1 C, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink, Spirit 1/1 W, Spirit 1/1 WB, Treasure, Zombie 2/2 B, Zombie 2/2 B w/ Decayed, Zombie Army 0/0 B
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