This deck is made for my specific playgroup where multiple people run a 12-post land base with an eldrazi deck. Despite this I do seem to win most of my 1v1 games as well. Hopefully you like my deck! Thank you for taking the time to look at this! :D
Check out some of my friend's Eldrazi decks Sou1riserrrod, Devevirrittivev
::Creatures::
Kozilek's Channeler helps with mana issues and can act as a chump blocker when you need it.
Conduit of Ruin will help summoning the first eldrazi you play each turn, as well as tutoring for the card you need next turn. It can also act as a chump blocker.
Bane of Bala Ged
acts as an early game offensive creature, with 7 power it is nothing to take lightly. It also acts as disruption with its annihilator 2
Ulamog's Crusher
an 8-8 beater with annihilator 2 is simple and effective
Artisan of Kozilek a mid game creature that can have some crazy combo potential in the late game, annihilator 2 is really good also.
Void Winnower is a card that creates chaos in the game, stopping most antics that opponents are planning
Desolation Twin helps fill your field with 2 10-10 eldrazi
Kozilek, Butcher of Truth is the first titan in the lineup, sharing annihilator 4 with
Ulamog, the Infinite Gyre
when it attacks this acts as a form of mini board clear. His ability to draw you cards is surprisingly good as you will be dumping your hand relatively quickly. Kozilek also makes the deck near immune to strategies that mill our library.
Pathrazer of Ulamog is a bigger version of
Ulamog's Crusher
almost unblockable with all the annihilator that your creatures have, the pathrazer adds annihilator 3 to the mix.
Ulamog, the Infinite Gyre
the second titan in the lineup, he acts as a kill spell with an 11-11 body, his annihilator 4 (shared with Kozilek, Butcher of Truth) is among the most powerful effects in the game. He is indestructible so he will stick to the board. Ulamog also makes the deck near immune to strategies that mill our library.
It That Betrays is the final creature, his annihilator 2 works very well with his other ability that combos with the rest of the deck, some more notable ones are All Is Dust, and playing Artisan of Kozilek to get him for free from your graveyard before swinging with a bunch of annihilator for a surprise power swing.
::Spells::
Titan's Presence removal that will work most of the time, the average power in the deck is 9 so it will hit most things.
Scour from Existence is possibly the most simple removal in the game, Note it can hit ANYTHING
Not of This World a counterspell that will be free more times than not,
All Is Dust the epic boardclear that clears everyone elses stuff but keeps your own (so long as you dont have a Withengar Unbound
on the field) it has great synergy with It That Betrays
::Artifacts::
Elbrus, the Binding Blade
this is a personal favorite of mine, equip it to a Pathrazer of Ulamog and most likely get the demon from the blade!
Withengar Unbound
is the demon you get from Elbrus, the Binding Blade
it will help you finish out the game faster and get bigger as players lose, Note All Is Dust kills it. :(
::Planeswalkers::
Ugin, the Spirit Dragon is one of the 2 colorless planeswalkers in the game, his -9 ability is very powerful especially in an eldrazi deck, who can win after you put down 7 permanents this is exponentially better as your creatures are definitely bigger than theirs
::Land::
Eye of Ugin
arguably the best land for eldrazi decks this can tap to produce black mana with Urborg, Tomb of Yawgmoth, you can also search your deck for cards you need
Haven of the Spirit Dragon it gives you mana, but the most notable feature is the fact that if your Ugin, the Spirit Dragon happens to die you can just sack the land and get him back.
Urborg, Tomb of Yawgmoth produces one black mana, but also allows
Eye of Ugin
tap for one black mana.
Cloudpost
produces one colorless mana for each locus in play, this combos with your other locus lands (
Glimmerpost
, and Thespian's Stage) it also gives you mana for your opponents locus's too so you can get mana very fast with this land
Glimmerpost
gives you 1 life for each locus in play, this combos with your other locus lands (
Cloudpost
, and Thespian's Stage) it also gives you life for your opponents locus's too so this land can help you survive till later if you need.
Thespian's Stage This land will alow you to combo with
Cloudpost
and
Glimmerpost
gaining you more life and more mana while its a copy of a locus, you will want to turn it into a
Cloudpost
for the most mana.
Eldrazi Temple this land produces 2 mana most of the time.
Golgari Rot Farm
Produces 2 mana. Also can combo with
Glimmerpost
to regain more health
Rakdos Carnarium Produces 2 mana. Also can combo with
Glimmerpost
to regain more health
Westvale Abbey
Produces one mana, and you can Sacrifice creatures to Make a big demon in response to a board wipe.
*I don't own any of the artwork