My first upload and second combo concept deck, I present to you: Eldrazi Electroblast!

Blast of Genius is one of my favorite cards in the game. Even with it being so new, it's really under-appreciated.

The basic concept of this build is a red-blue Eldrazi Spawn deck with an added win condition in BoG, designed to turn your deck into a cannon.

Just one cast of BoG can lead to a whopping 15 damage as early as turn 4, and the Eldrazi boss cards have a tendency to recycle/reload themselves whenever you use them with BoG.

This also combos well with Archmage Ascension, since you'll be able to search out a BoG, and then search out your cannon fodder. It leads to a rediculous case of cycling and recycling and heavy burn

Noted problems with the concept are a high potential for dead draws and a lack of any actual stopping power, along with a rather weak mana curve.

That said, considering the deck is listed at $400ish anyways, I don't think it'll be a concept anyone will attempt soon, but I think it can show of the potential of BoG quite nicely.

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So upon learning about the new subreddit http://www.reddit.com/r/JankMagic I felt inspired to do a little update here.

Eye of Ugin is banned, and with it my best consistency tool... that said, I have also found a new toy to play with in Combustible Gearhulk. Allowing him to toss cards is a mistake your opponent will only make once, meaning its a 6 power first striker that draws you 3 cards 90% of the time, and a game winner another 6% (don't ask about that last 4% that's not what we're about). He is your gas and blocks pretty effectively too.

I've done some general housekeeping too. I removed some filer cards to make things a bit more effective. Blue Sun's Zenith, Reliquary Tower, and Disaster Radius are reduced to 1 copy each. Fog Bank is up to 4. It That Betrays, Kozilek, Butcher of Truth, Goblin Electromancer, Elixir of Immortality, and Eldrazi Temple have been pulled out completely. I've also added some other cards- Emrakul, the Promised End, Talisman of Creativity, Blinkmoth Infusion, Serum Visions and Semblance Anvil.

The anvil is usually a loss of advantage but the -2 may make it worthwhile, especially with the other new addition. Syrup Goggles was chosen over Opt for 2 reasons: the Scry 2-even after the draw- is valuable in this deck, and it being a sorcery means I can set it under Anvil to reduce Blast of Genius without too much value loss.

With the addition of more artifacts, I decided it was time to play Infusion. It's usefulness to the deck is VERY marginal, but it is another big card I can toss.

Now for the real question: Do these upgrades help the deck any? Well, the playtester wont load anymore so I don't know, but in theory this should streamline it a little more. It is, by its nature, a clunky junky, but hopefully this will accelerate this a bit.

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Date added 10 years
Last updated 4 years
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 0 Mythic Rares

20 - 0 Rares

14 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 5.38
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