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Eldritch Abominations (Post Rotation)

Standard* Colorless Eldrazi Mono-Green Ramp

Derpzilla


Sideboard


Maybeboard


A deck idea I came up with after playing with some of Battle for Zendikar at the prerelease. The point of the deck is pretty simple. Ramp up into the bigger Eldrazi and attack with them to win the game.

Getting Eldrazi Scions out is pretty key to the deck. They're the extra ramp needed to get the powerful Eldrazi out, hopefully earlier than the opponent can deal with them.

I chose Titan's Presence as the removal for the deck because chances are incredibly high that there will be creatures with higher power in hand than the opponent will have on the field.

Bane of Bala Ged has become a very powerful card in the deck in the playtests I've done. It's ability is essentially Annihilator but better. Oblivion Sower is also a very powerful card in the deck. Void Winnower is pretty useful for shutting down possible chump-blocking options and some removal spells from getting rid of the Eldrazi (as well as stopping the casting of several planeswalkers). And if Ulamog, the Ceaseless Hunger is cast and attacks with the next turn, the game is most likely won.

I chose Leaf Gilder over Beastcaller Savant because I sometimes need that extra mana to cast a non-creature spell, and Beastcaller Savant was limiting there.

I'm unsure about the Blisterpods in the deck. They're early game chump-blockers and get those scions out earlier when they die. But that's all they're useful for and I've done some playtests where they haven't died at all (not for a lack of trying though) to give me more scions. I'm just not sure what else to put in to take their spot though that would help with ramp.

Card draw is another slight weakness of the deck. Once the ramp gets going, playing out my entire hand can happen a bit too often, leaving me to try and topdeck something to answer any potential threats that hit the board in the mid to late game.The early game can be rather tough in this deck. It's slow to get going (usually by turn three or four it really starts to take off), so some possible help on what could be changed or done to help prevent too much early game damage would be appreciated.

Also, no idea what should go in the sideboard at this point in time.

Suggestions

Updates Add

Switched out the Blisterpods for Beastcaller Savants. They weren't dying enough to make the scion generation they provide useful enough. I'd rather have the guarenteed extra mana from Beastcaller to help speed up in the early game instead.

Comments

Date added 9 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

14 - 0 Rares

4 - 2 Uncommons

16 - 2 Commons

Cards 60
Avg. CMC 4.16
Tokens Eldrazi Scion 1/1 C
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