Eldritch Necrotic Ooze

Modern Caes

SCORE: 270 | 149 COMMENTS | 62350 VIEWS | IN 160 FOLDERS


jacanator14 says... #1

hey i own this deck type i.r.l. i can show it to you if you'd like.

May 5, 2015 5:40 p.m.

Caes says... #2

jacanator14 I own everything but the lilianas and a few fetches, but sure, I'd like to compare lists.

May 5, 2015 7:07 p.m.

Trockenmatt says... #3

I love this deck, but is there a Budget version? I think that would be amazing, seeing as Necrotic Ooze is only $0.75.

May 21, 2015 12:11 p.m.

InDirectX says... #4

Lands are what make the deck the most expensive, usually.

4x Fauna Shaman is $37.
4x Verdant Catacombs is $132.
4x Overgrown Tomb is $32.
3x Abrupt Decay is $42.
3x Liliana of the Veil is $270.
Also, the sideboard is pretty expensive. Damnation is $40 a pop, and Spellskite is $25.

May 21, 2015 12:26 p.m.

The-Xellos says... #5

why 2x Llanowar Wastes and not 3x Woodland Cemetery. The only non forest and swamp would be the fetches and the Woodland Cemetery itself.

Trockenmatt, not to plug my deck but


Ooze Deck Playtest

Modern* The-Xellos

SCORE: 1 | 4 COMMENTS | 222 VIEWS

was my second deck I belt and money was tight. I think I copied this deck, but now I see that it has changed a lot and looks stronger.

May 21, 2015 12:58 p.m.

The-Xellos says... #6

I just saw Golgari Grave-Troll in your maybes. Have you done any play testing with this? I would love to hear the results

May 21, 2015 1:06 p.m.

Caes says... #7

Trockenmatt I have added a link to a budget version at the bottom of the description.

The-Xellos I have done testing with it and so far it has been lackluster. If you want a creature with a dredge for this deck, go for Stinkweed Imp. It does excellent on defense. It blocks and kills everything from Tarmogoyf to Stormbreath Dragon, and dredging 5 is still a lot.

The more I think about it, the more I feel that a version of this deck would be better served by mainly using dredge cards because it would have access to flashbacking Unburial Rites on Necrotic Ooze once enough combo pieces have been dredged. Golgari Grave-Troll would suit that deck much more than this one because its regeneration would allow it to effectively block and buy time.

Thanks one and all for your interest in the deck and feedback!

May 22, 2015 9:43 a.m.

The-Xellos says... #8

Caes I am liking your idea of adding white in. One of the reason I do not put Grisly Salvage in my deck was because I have the best luck and would draw all 4 oozes, granted I could keep one but it something happened to it then I am screwed. Same for dredge. Liliana of the Veil was another problem with me when I play tested your deck. I would get a good hand having her out 3 lands Devoted Druid, Fauna Shaman, with Abrupt Decay and creature in my hand. I did not want to use her plus 1 due to losing Decay or creature for Shaman.



I am really liking the Unburial Rites idea. It is the same casting cost from the grave as the oozes. Plus gives you a safety net. Let me know if you get a prototype going.

May 22, 2015 10:32 a.m.

asdf9660asdf says... #9

loam would be a lot better if you ran Borborygmos Enraged in your deck.

July 25, 2015 2:47 p.m.

The-Xellos says... #10

looking at the updated list you have I saw Tree of Redemption in the list. When first looking at this I thought it was cool, but now I am thinking it is a "Win More" card. Maybe take that out for a little more field control (discard or creature hate).

Put in 2 more Woodland Cemetery and take out Llanowar Wastes. The only lands that are not forest or swamp are you fetches.

Maybe another Abrupt Decay in the sideboard. I was playing my living end deck and lost on game 2 due to Rest in Peace.

August 13, 2015 2:47 p.m.

Caes says... #11

The-Xellos I have been leaning in that direction with the tree for a while. The only times I have found the tree more desirable than a kill spell is against hyper-aggressive/burn decks where a blocker + extra life is much better than a single kill spell. As these are some of the harder matchups for this deck, I've been in debate for a while as to what I should do with the tree.

Going up to 4 Woodland Cemetery is just asking to have multiples in my opening hand, at which point I may as well be using guildgates. 2 is where I think I want to be.

Leyline of the Void and Rest in Peace are rough. So rough in fact, that they prompted the addition of Phyrexian Obliterator to the sideboard. Previously, I just swapped over to the midrange/aggro plan in the face of such hate and still won a decent number of games. Bringing in Obliterators make those such scenarios much easier.

August 14, 2015 10:22 a.m.

Caes says... #12

MattTheNinja, koko1254

What do you guys think of dropping the 2 Grisly Salvages for a fourth Inquisition of Kozilek and a third Thoughtseize since the deck is leaning more towards a Rock deck with combo back-up now?

Anyone else who sees this is welcome to add their opinion as well.

September 3, 2015 1:54 p.m.

MattTheNinja says... #13

I think it'll help the deck. Worst case scenario, you Thoughtseize or Inquisition of Kozilek targeting yourself to ditch a combo piece

September 3, 2015 2:03 p.m.

SerOrion says... #14

Caes Great deck! +1 with ease, you mind giving mine a look? I TOLD YOU NOT TO TALK ABOUT FIGHT CLUB! (for some reason it won't let me make the name a link.

February 24, 2016 7:02 a.m.

Izu_Korasu says... #15

im not positive, but Pack Rat makes a copy of Pack Rat, not itself (so necrotic ooze makes pack rat tokens if im not mistaken)

other then that, looks like a fun deck with a few routes to victory +1

March 28, 2016 2:08 p.m.

Caes says... #16

IzuKorasu, thanks for checking out the deck. With Pack Rat in the graveyard, Necrotic Ooze does make copies of itself when using Pack Rat's ability due to the ruling found on the gatherer page for Necrotic Ooze, quoted here for convenience:

 "If an activated ability of a card in a graveyard references the card it's printed on by name, treat Necrotic Ooze's version of that ability as though it referenced Necrotic Ooze by name instead. For example, if Cudgel Troll (which says 'G: Regenerate Cudgel Troll') is in a graveyard, Necrotic Ooze has the ability 'G: Regenerate Necrotic Ooze.'"
March 28, 2016 2:42 p.m.

I would say that Traverse the Ulvenwald is worthwhile in here, but I don't think you should play Sinister Concoction. This is without having played the deck, so there is a pretty good chance I'm wrong.

Awesome deck though!

April 20, 2016 12:03 a.m.

Caes says... #18

ToolmasterOfBrainerd Both have performed quite well as one-ofs in my testing so far. Sinister Concoction has all sorts of utility in that it can allow me to discard a combo piece, kill a combo piece, mill a combo piece, and fuel delirium for Traverse the Ulvenwald in addition to just being an on-board trick that my opponent has to factor into their decisions.

Considering this is a discard heavy deck that plays all card types except tribal, Traverse the Ulvenwald has tutored a creature nearly every time I've used it, and the one time I've tutored a land it won me the game.

Thanks for the interest in the deck!

April 20, 2016 12:13 a.m.

Methylase says... #19

I'm not certain I understand your infinite trample damage combo (infinite combo #2). You can generate an infinite number of mana using combo #1, but you cannot increase Thornling's power an infinite number of times, as that would kill it. In addition, Thornling's trample ability only grants Thornling trample, not target creature. I'm just not seeing how you could achieve infinite trample damage using only the three cards mentioned.

April 22, 2016 12:19 p.m.

Caes says... #20

Methylase

On their own, you are correct, it cannot be done. However, with those three creatures in the graveyard and Necrotic Ooze in play, Necrotic Ooze can pump itself an arbitrary number of times and give itself trample.

April 22, 2016 12:30 p.m.

RoarMaster says... #21

I dont get the Sinister Concoction. Tis such a bad card. I get that it can potentially get a card you want into your grave, but there are better removal options, self-mill options, and discard options available to you.

May 25, 2016 7:35 p.m.

Caes says... #22

RoarMaster

Sinister Concoction does several things for this deck. It is cheap, catch all, on-board removal, it can enable the combo in several different ways, and it is an enchantment for the delirium count on Traverse the Ulvenwald. I've been quite satisfied with it thus far.

May 25, 2016 8:10 p.m.

Wrighter says... #23

I'd like to make several observations and suggest a few changes:

The first of my suggestions has to do with the inclusion of Sinister Concoction. I have read some of the comments, and it does seem to have worked well for you, however I would like to suggest swapping it for another Maelstrom Pulse. My reasoning here is thus: If you have a second answer to problematic planeswalkers like Nahiri, the Harbinger alongside creature or token removal, you gain value in the versatility of the card while enabling delirium just by casting the spell.

That last point may cause you some apprehension, as you must point out that Sinister Concoction provides more to your delirium kit than casting Pulse. The next change may remedy that worry. I recommend removing one Eldritch Evolution and one Grisly Salvage for the full set of Traverse the Ulvenwald I would even recommend removing the Remaining two salvages in favor of the full set of Liliana of the Veil. My logic is that traverse smooths out your low-land draws early and will naturally fetch your creatures late after you use your many discard and sacrifice outlets, use your Liliana (Best delirium enabler and arguably best utility planeswalker in modern), and sacrifice your fetchlands. Also, traverse is your best delirium payoff, with the only other delirium cards being copies of Grim Flayer.

That brings me to my penultimate piece of advice. I would drop the Grim Flayers for three more copies of Fauna Shaman. It enables your deck very well, attacks, blocks, and fetches Eternal Witness. It also gets Necrotic Ooze into play with its ability off of and Eldritch Evolution. Grim Flayer will often run into blockers it can't kill or even trade with, and you have better delirium outlets. Fauna Shaman, barring removal, will always give you good value. Then, I recommend shifting one Quillspike into a Pack Rat. You have more tutors if you make these changes, and you can always win with pack rat on the midrange plan. Also, your Geier Reach Sanitarium will play better with three copies Garruk Wildspeaker, which can with the game on its own and incidentally also pumps your team. After that, you could replace the missing spot with another Maelstrom Pulse or a Grafdigger's Cage (which I will mention and explained below). Then, I would exchange the Duress and the Drown in Sorrow for two Grave Titans, giving you the best late game or Eldritch Evolution targets available. I would also remove one Abrupt Decay for another Maelstrom Pulse to still cover all permanents (your plan is already pretty resilient around counter strategies and can grind past those or hate very well without the graveyard) and remove the other for a copy of the best graveyard hate card you can playing your deck, seeing as it winds up not being Symmetrical while also hosing Dredge: Grafdigger's Cage (also helps enable Delirium when discarded to a Liliana of the Veil). You can sub that in for Eldritch Evolutions, the second copy in place of Surgical Extraction.

Now I know these suggestions, while possibly moving towards consistency, shift your deck closer to the combo side of the equation. These final suggestions will allow you to still go aggressive with your deck when needed and have the feel of a midrange deck while jamming your combo. Add one Scavenging Ooze to your sideboard over Savage Summoning, and exchange one in your main for another Eternal Witness. After dumping Cards into your graveyard, this is your best GB value engine. Finally, I would remove one copy of Kitchen Finks for one more land in Polluted Delta and Trade a Couple Twilight Mires for Windswept Heaths. That will help you consistently cast your spells and enable Delirium better.

If you can find a way to include a couple more Slaughter Pacts or Dismembers, those would be my only other Suggestions.

I hope this helps. I realize that I answered more than you asked for, including many pieces of advice you neither asked for nor necessarily wanted, but I felt that I needed to answer your specific questions with a more comprehensive set of suggestions. Sweet deck, and I hope it brings you much success.

-Wrighter

August 15, 2016 5:09 p.m.

Methylase says... #24

Sinister Concoction is a 3-for-1. Not a good card even in decks devoted to delirium. I agree with removing it.

August 15, 2016 10:13 p.m.

Caes says... #25

Wrighter That's quite an extensive list of suggestions. I'll never turn down feedback on a deck. Keep in mind that this deck just went through a massive overhaul when Eldritch Moon was released, so many of the numbers in the deck may change as i get further testing done. Many of the new cards such as Grim Flayer and Sinister Concoction are currently in the deck for testing purposes, and their performance will determine how many I run in the future. Regarding your suggestions:

  • If I do end replacing Sinister Concoction, it will need to be with another instant speed removal spell. Maelstrom Pulse is a great card, but it is also remarkably slow in the Modern format. I think I will be happy with one main board and one side board. I understand how bad Sinister Concoction looks on the surface, but this deck genuinely benefits from each part of its activation cost. Not to mention how cheap it is to activate and the wide range of creatures it hits. It kills everything from Tarmogoyf to Emrakul, the Aeons Torn. I don't think I will be removing it any time soon.

  • I have been playing this deck for a good few years now. I can say with confidence that 4 Fauna Shaman is not correct. It is just so rare that it lives, and if it dies it puts you a whole turn behind. Don't get me wrong, it is pretty much the perfect ability, hence the fact that I left one in the deck, but it is also a very slow process. As I said earlier, I am still in the testing process with Grim Flayer. So far it has performed quite well. I will consider replacing them, but I'll need to play more games with them to figure out if they are worth keeping in the deck. I will probably swap at least one with a second Eternal Witness.

  • I am however, thinking about cutting the three Grisly Salvages for two traverses and and third liliana.

  • Previous iterations of this deck were much more heavily focused on the combo elements of the deck and they have usually performed just under expectations. Barring exceptional Grisly Salvages, the combo is usually a turn 5 deal. This means slanting heavily towards that aspect of the deck is usually going to be too slow. This aggressive/midrange focus with a combo finish is a relatively new take on the deck that is still under evaluation, but early testing is showing better results than previous versions of the deck.

  • I do like having another Maelstrom Pulse in the SB over an Abrupt Decay. I don't like Grafdigger's Cage turning off Eldritch Evolution however.

Thank you very much for all the time and thought that went into those suggestions, I will definitely keep them in mind as I continue to test this version of the deck! Keep an eye out for changes and updates over the next few weeks.

MethylaseI do not see Sinister Concoction as a 3-for-1. I'm spending it and another card from my hand (a 2-for-1 only if the discarded card gives me no value from the graveyard, which is highly unlikely in this deck) and milling a card to kill a creature. The milling is no drawback at all in a graveyard combo deck that wants delirium and runs Eternal Witness. It is also unconditional removal that hits everything from Tarmogoyf to Emrakul, the Aeons Torn. I am quite happy with it in this deck.

August 16, 2016 12:21 a.m.

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