All of the creatures in the deck have been specifically selected to be fast, efficient, and powerful. They also represent the savage side of Kaladesh, likely because
Tezzeret the Schemer used a
Planar Bridge to meld the wilds of Jund with the Cowl of Kaladesh. I mean, hey, it could happen!
Bristling Hydra (3): Such a savage. Sitting at the top of our curve, this hydra is ready for battle! He gets extra energy from Winding Constrictor, then gets extra counters from Winding Constrictor! Serpents look out for eachother, you know? The best part about Bristling Hydra is that he can give himself hexproof. This is vital against control decks that I'm sure will become strong. The biggest beater in the deck, he can come down later in the game and start smashing face.
Lathnu Hellion
(4): Now THIS guy seems like he came straight outta' Jund. The only hellion in Standard, he had a bit of truble fitting in. Well no longer! In this shell, he really brings the aggro and quick kills. You're unlikely to not have enough energy to keep him alove. Also, his stats are pretty awesome. Played in curve, he (or she, I don't know), can be bonkers.
Voltaic Brawler (3): The first in our two-drop trifecta, this renegade Maulfist is ready for some smashing! I mean, 3/2 for 2 plus two energy is great, but when you can use that energy cheaply to pump him and give trample, we start seeing some serious value. Also worth noting that his activation cost is very cheap, a mere one energy. The fastest of our two-drops.
Winding Constrictor (4): Number 2 in our trifecta, this snake is ready to produce lots of energy and counters! Main reason for playing black, and when comboed with Glint-Sleeve Siphoner, whenever the siphoner attacks you can trigger it's ability the next turn. The constrictor is truly an all-star, and keeps the deck fully powered on energy, allowing for many more activations than we would normally get.
Glint-Sleeve Siphoner (4): The final member of the trifecta, she's by far my favourite. Like I said, she becomes a more conditional but more efficient Dark Confidant when paired with Winding Constrictor, and when she gets outclassed by larger creatures, you can use spare energy to draw cards. It's important that she has menace, allowing her to get in more early whacks. Just a fantastic card, and one if my favourites from Aether Revolt.
Greenbelt Rampager (2): This elephant is one interesting critter. Playing him turn 1 for an energy is fine, and you can play him in Turn 2 with either an
Aether Hub
or Attune with Aether. 3/4 on turn 2 is no joke, but he mainly shines on Turn 3, where you can play Voltaic Brawler, then Greenbelt Rampager, using the energy from Voltaic Brawler. A really neat card.