The point of the deck is to win very quickly. Usually I get a turn 3-4 win. I start with very fast ramping. Usually having at least 5 mana by the time I end my second turn. Then on turn three I drop as many low drop creatures as I can, saving my game ender for the next turn. And on turn 4 I bring out one of the bombs, usually Craterhoof Behemoth, and swing for game.

Average game set-up

Turn 1: Forest, Llanowar Elves, Elvish Mystic (2 potential mana)

Turn 2: Forest, Elvish Archdruid or Joraga Treespeaker leveled up once. (5 potential mana)

Turn 3: Forest, some form of elf to give more mana for next turn, usually more llanowars, or some elvish visionaries. I get out as many as I can for maximum mana on my turn 4. (close to 10 potential mana)

Turn 4: Forest(if I have one), And usually a Craterhoof Behemoth generally procing for a buff of +6/+6 in addition to the archdruid's buff. And I swing for around 30-40 damage trample.

Suggestions

Updates Add

Removed one Elvish Piper, one Door of Destinies, and 2 Glistener Elf for 2 Coat of Arms, and 2 Eldrazi Conscription to get more win conditions out of the deck.

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is Modern legal.

Rarity (main - side)

11 - 0 Mythic Rares

14 - 0 Rares

6 - 0 Uncommons

14 - 0 Commons

Cards 60
Avg. CMC 3.61
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